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object SquadService

Source
SquadService.scala
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Type Members

  1. final case class PerformJoinSquad(player: Player, features: SquadFeatures, position: Int) extends Product with Serializable
  2. final case class PerformStartSquad(player: Player) extends Product with Serializable
  3. final case class ResendActiveInvite(charId: Long) extends Product with Serializable
  4. final case class UpdateSquadList(features: SquadFeatures, changes: Option[SquadInfo]) extends Product with Serializable

    A message to indicate that the squad list needs to update for the clients.

    A message to indicate that the squad list needs to update for the clients.

    features

    the squad

    changes

    optional changes to the squad details

  5. final case class UpdateSquadListWhenListed(features: SquadFeatures, changes: SquadInfo) extends Product with Serializable

    A message to indicate that the squad list needs to update for the clients, but only if that squad is already listed.

    A message to indicate that the squad list needs to update for the clients, but only if that squad is already listed.

    features

    the squad

    changes

    the changes to the squad details

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  4. def PublishFullDetails(squad: Squad): SquadDetail

    Produce complete squad membership details.

    Produce complete squad membership details.

    squad

    the squad

    returns

    the squad's information to be used in the squad's detail window

    See also

    SquadDetail

  5. def PublishFullListing(squad: Squad): SquadInfo

    Produce complete squad information.

    Produce complete squad information.

    squad

    the squad

    returns

    the squad's information to be used in the squad list

    See also

    SquadInfo

  6. def SwapMemberPosition(toMember: Member, fromMember: Member): Unit

    Move one player into one squad role and, if encountering a player already recruited to the destination role, swap that other player into the first player's position.

    Move one player into one squad role and, if encountering a player already recruited to the destination role, swap that other player into the first player's position. If no encounter, just blank the original role. Certification requirements for the role are not respected.

    toMember

    the squad role where the player is being placed

    fromMember

    the squad role where the player is being encountered; if a conflicting player is discovered, swap that player into fromMember

    See also

    AssignSquadMemberToRole

    SelectRoleForYourself

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