object SquadService
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- SquadService.scala
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- SquadService
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Type Members
- final case class PerformJoinSquad(player: Player, features: SquadFeatures, position: Int) extends Product with Serializable
- final case class PerformStartSquad(player: Player) extends Product with Serializable
- final case class ResendActiveInvite(charId: Long) extends Product with Serializable
- final case class UpdateSquadList(features: SquadFeatures, changes: Option[SquadInfo]) extends Product with Serializable
A message to indicate that the squad list needs to update for the clients.
A message to indicate that the squad list needs to update for the clients.
- features
the squad
- changes
optional changes to the squad details
- final case class UpdateSquadListWhenListed(features: SquadFeatures, changes: SquadInfo) extends Product with Serializable
A message to indicate that the squad list needs to update for the clients, but only if that squad is already listed.
A message to indicate that the squad list needs to update for the clients, but only if that squad is already listed.
- features
the squad
- changes
the changes to the squad details
Value Members
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- final def ##: Int
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- def PublishFullDetails(squad: Squad): SquadDetail
Produce complete squad membership details.
Produce complete squad membership details.
- squad
the squad
- returns
the squad's information to be used in the squad's detail window
- See also
SquadDetail
- def PublishFullListing(squad: Squad): SquadInfo
Produce complete squad information.
Produce complete squad information.
- squad
the squad
- returns
the squad's information to be used in the squad list
- See also
SquadInfo
- def SwapMemberPosition(toMember: Member, fromMember: Member): Unit
Move one player into one squad role and, if encountering a player already recruited to the destination role, swap that other player into the first player's position.
Move one player into one squad role and, if encountering a player already recruited to the destination role, swap that other player into the first player's position. If no encounter, just blank the original role. Certification requirements for the role are not respected.
- toMember
the squad role where the player is being placed
- fromMember
the squad role where the player is being encountered; if a conflicting player is discovered, swap that player into
fromMember
- See also
AssignSquadMemberToRole
SelectRoleForYourself
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