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class SquadFeatures extends AnyRef

Source
SquadFeatures.scala
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Instance Constructors

  1. new SquadFeatures(Squad: Squad)

Value Members

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  2. final def ##: Int
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  4. def AddWaypoint(guid: PlanetSideGUID, waypointType: SquadWaypoint, info: WaypointInfo): Option[WaypointData]

    Display the indicated waypoint.

    Despite the name, no waypoints are actually "added." All of the waypoints constantly exist as long as the squad to which they are attached exists.

    Display the indicated waypoint.

    Despite the name, no waypoints are actually "added." All of the waypoints constantly exist as long as the squad to which they are attached exists. They are merely "activated" and "deactivated." No waypoint is ever remembered for the laze-indicated target.

    guid

    the squad's unique identifier

    waypointType

    the type of the waypoint

    info

    information about the waypoint, as was reported by the client's packet

    returns

    the waypoint data, if the waypoint type is changed

    See also

    SquadWaypointRequest

    WaypointInfo

  5. def AllowedPlayers(list: List[Long]): List[Long]
  6. def AllowedPlayers(charId: Long): List[Long]
  7. def AutoApproveInvitationRequests: Boolean
  8. def AutoApproveInvitationRequests_=(autoApprove: Boolean): Boolean
  9. def DeniedPlayers(list: List[Long]): List[Long]
  10. def DeniedPlayers(charId: Long): List[Long]
  11. def DeniedPlayers(): List[Long]
  12. def InitialAssociation: Boolean
  13. def InitialAssociation_=(assoc: Boolean): Boolean
  14. def Listed: Boolean
  15. def Listed_=(announce: Boolean): Boolean
  16. def LocationFollowsSquadLead: Boolean
  17. def LocationFollowsSquadLead_=(follow: Boolean): Boolean
  18. def ProxyInvites: List[Long]
  19. def ProxyInvites_=(list: List[Long]): List[Long]
  20. def RemoveWaypoint(guid: PlanetSideGUID, waypointType: SquadWaypoint): Option[WaypointData]

    Hide the indicated waypoint.

    Hide the indicated waypoint. Unused waypoints are marked by having a non-zero z-coordinate.

    Despite the name, no waypoints are actually "removed." All of the waypoints constantly exist as long as the squad to which they are attached exists. They are merely "activated" and "deactivated."

    guid

    the squad's unique identifier

    waypointType

    the type of the waypoint

  21. def SearchForRole: Option[Int]
  22. def SearchForRole_=(role: Option[Int]): Option[Int]
  23. def SearchForRole_=(role: Int): Option[Int]
  24. val Squad: Squad
  25. def Start(implicit context: ActorContext, subs: SquadSubscriptionEntity): SquadFeatures
  26. def Stop: SquadFeatures
  27. def Switchboard: ActorRef
  28. def ToChannel: String
  29. def Waypoints: Array[WaypointData]
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