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object Population

Source
Zone.scala
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  1. final case class Join(avatar: Avatar) extends Product with Serializable

    Message that introduces a user, by their Avatar, into a Zone.

    Message that introduces a user, by their Avatar, into a Zone. That user will be counted as part of that zone's population. The avatar may associate Player objects with itself in the future.

    avatar

    the Avatar object

  2. final case class Leave(avatar: Avatar) extends Product with Serializable

    Message that excuses a user, by their Avatar, into a Zone.

    Message that excuses a user, by their Avatar, into a Zone. That user will not longer be counted as part of that zone's population.

    avatar

    the Avatar object

    See also

    PlayerHasLeft

  3. final case class PlayerAlreadySpawned(zone: Zone, player: Player) extends Product with Serializable

    Message that acts in reply to Spawn(avatar, player), but the avatar already has a player.

    Message that acts in reply to Spawn(avatar, player), but the avatar already has a player.

    player

    the Player object

  4. final case class PlayerCanNotSpawn(zone: Zone, player: Player) extends Product with Serializable

    Message that acts in reply to Spawn(avatar, player), but the avatar did not initially Join this zone.

    Message that acts in reply to Spawn(avatar, player), but the avatar did not initially Join this zone.

    zone

    the Zone object

    player

    the Player object

  5. final case class PlayerHasLeft(zone: Zone, player: Option[Player]) extends Product with Serializable

    Message that acts in reply to Leave(avatar) or Release(avatar).

    Message that acts in reply to Leave(avatar) or Release(avatar). In the former case, the avatar will have successfully left the zone, and player may be defined. In the latter case, the avatar did not initially Join the zone, and player is None. This message should not be considered a failure or a success case.

    zone

    the Zone object

    player

    the Player object

    See also

    Release
    Leave

  6. final case class Release(avatar: Avatar) extends Product with Serializable

    Message that instructs the zone to disassociate a Player from this Actor.

    Message that instructs the zone to disassociate a Player from this Actor.

    avatar

    the Avatar object

    See also

    PlayerHasLeft

  7. final case class Spawn(avatar: Avatar, player: Player, avatarActor: ActorRef[Command]) extends Product with Serializable

    Message that instructs the zone to disassociate a Player from this Actor.

    Message that instructs the zone to disassociate a Player from this Actor.

    avatar

    the Avatar object

    player

    the Player object

    See also

    PlayerAlreadySpawned
    PlayerCanNotSpawn

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