Packages

object VehicleSpawnControl

Source
VehicleSpawnControl.scala
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Type Members

  1. final case class Order(driver: Player, vehicle: Vehicle) extends Product with Serializable

    An entry that stores a vehicle spawn pad spawning task (called an "order").

    An entry that stores a vehicle spawn pad spawning task (called an "order").

    driver

    the player who wants the vehicle

    vehicle

    the vehicle

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def DisposeSpawnedVehicle(vehicle: Vehicle, player: Player, zone: Zone): Unit

    Properly clean up a vehicle that has been registered and spawned into the game world.

    Properly clean up a vehicle that has been registered and spawned into the game world. Call this downstream of "ConcealPlayer".

    vehicle

    the vehicle being disposed

    player

    the player who would own the vehicle being disposed

    zone

    the zone in which the vehicle is registered (should be located)

  5. def DisposeVehicle(vehicle: Vehicle, zone: Zone): Unit

    Properly clean up a vehicle that has been registered and spawned into the game world.

    Properly clean up a vehicle that has been registered and spawned into the game world.

    vehicle

    the vehicle being disposed

    zone

    the zone in which the vehicle is registered (should be located)

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  18. def toString(): String
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  19. def validateOrderCredentials(inZoneThing: PlanetSideGameObject with WorldEntity with ZoneAware, player: Player, vehicle: Vehicle, tooFarDistance: Float = 1225): Option[String]

    Assess the applicable details of an order that is being processed (is usually enqueued) and determine whether it is is still valid based on the current situation of those details.

    Assess the applicable details of an order that is being processed (is usually enqueued) and determine whether it is is still valid based on the current situation of those details.

    inZoneThing

    some physical aspect of this system through which the order will be processed; either the vehicle spawn pad or the vehicle spawn terminal are useful; this entity and the player are subject to a distance check

    player

    the player who would be the driver of the vehicle filed in the order

    vehicle

    the vehicle filed in the order

    tooFarDistance

    the distance check; defaults to 1225 (35m squared) relative to the anticipation of a Terminal entity

    returns

    whether or not a cancellation message is associated with these entry details, explaining why the order should be cancelled

  20. final def wait(): Unit
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  21. final def wait(arg0: Long, arg1: Int): Unit
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  22. final def wait(arg0: Long): Unit
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  23. object ProcessControl

    Control messages for the vehicle spawn process.

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