Packages

object VehicleSpawnPadDefinition

Source
VehicleSpawnPadDefinition.scala
Linear Supertypes
AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. VehicleSpawnPadDefinition
  2. AnyRef
  3. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  6. def cylinderKillBox(origin: Vector3, radius: Float, aboveLimit: Float)(obj1: PlanetSideGameObject, obj2: PlanetSideGameObject, maxDistance: Float): Boolean

    A function that finalizes the detection for the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle.

    A function that finalizes the detection for the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle. All measurements are provided in terms of distance from the center of the pad. These pads are cylindrical in shape.

    origin

    the center of the spawn pad

    radius

    the distance from the middle of the spawn pad

    aboveLimit

    how far above the spawn pad is to be cleared

    obj1

    a game entity, should be the source

    obj2

    a game entity, should be the target

    maxDistance

    the square of the maximum distance permissible between game entities before they are no longer considered "near"

    returns

    true, if the two entities are near enough to each other; false, otherwise

  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  9. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  10. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  11. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  12. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  13. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. def prepareBfrShedKillBox(radius: Float, aboveLimit: Float)(pad: VehicleSpawnPad, requiredButUnused: Boolean): (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean

    A function that sets up the region around a battleframe vehicle spawn chamber's doors to be cleared of damageable targets upon spawning of a vehicle.

    A function that sets up the region around a battleframe vehicle spawn chamber's doors to be cleared of damageable targets upon spawning of a vehicle. All measurements are provided in terms of distance from the middle of the door. Internally, the pad is referred to as bfr_door; colloquially, the pad is referred to as a "BFR shed".

    radius

    the distance from the middle of the spawn pad

    aboveLimit

    how far above the spawn pad is to be cleared

    pad

    he vehicle spawn pad in question

    requiredButUnused

    required by the function prototype

    returns

    a function that describes a region ahead of the battleframe vehicle spawn shed

  17. def prepareKillBox(forwardLimit: Float, backLimit: Float, sideLimit: Float, aboveLimit: Float)(pad: VehicleSpawnPad, flightVehicle: Boolean): (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean

    A function that sets up the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle.

    A function that sets up the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle. All measurements are provided in terms of distance from the center of the pad. These generic pads are rectangular in bounds and the kill box is cuboid in shape.

    forwardLimit

    how far in front of the spawn pad is to be cleared

    backLimit

    how far behind the spawn pad to be cleared; "back" is a squared direction usually in that direction of the corresponding terminal

    sideLimit

    how far to either side of the spawn pad is to be cleared

    aboveLimit

    how far above the spawn pad is to be cleared

    pad

    the vehicle spawn pad in question

    flightVehicle

    whether the current vehicle being ordered is a flying craft

    returns

    a function that describes a region around the vehicle spawn pad

  18. def prepareVanuKillBox(radius: Float, aboveLimit: Float)(pad: VehicleSpawnPad, flightVehicle: Boolean): (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean

    A function that sets up the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle.

    A function that sets up the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle. All measurements are provided in terms of distance from the center of the pad. These pads are only found in the cavern zones and are cylindrical in shape.

    radius

    the distance from the middle of the spawn pad

    aboveLimit

    how far above the spawn pad is to be cleared

    pad

    he vehicle spawn pad in question

    flightVehicle

    whether the current vehicle being ordered is a flying craft

    returns

    a function that describes a region around the vehicle spawn pad

  19. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  20. def toString(): String
    Definition Classes
    AnyRef → Any
  21. def vehicleSpawnKillBox(forward: Vector3, side: Vector3, origin: Vector3, forwardLimit: Float, backLimit: Float, sideLimit: Float, aboveLimit: Float)(obj1: PlanetSideGameObject, obj2: PlanetSideGameObject, maxDistance: Float): Boolean

    A function that finalizes the detection for the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle.

    A function that finalizes the detection for the region around a vehicle spawn pad to be cleared of damageable targets upon spawning of a vehicle. All measurements are provided in terms of distance from the center of the pad. These generic pads are rectangular in bounds and the kill box is cuboid in shape.

    forward

    a direction in a "forwards" direction relative to the orientation of the spawn pad

    side

    a direction in a "side-wards" direction relative to the orientation of the spawn pad

    origin

    the center of the spawn pad

    forwardLimit

    how far in front of the spawn pad is to be cleared

    backLimit

    how far behind the spawn pad to be cleared

    sideLimit

    how far to either side of the spawn pad is to be cleared

    aboveLimit

    how far above the spawn pad is to be cleared

    obj1

    a game entity, should be the source

    obj2

    a game entity, should be the target

    maxDistance

    the square of the maximum distance permissible between game entities before they are no longer considered "near"

    returns

    true, if the two entities are near enough to each other; false, otherwise

    Attributes
    protected
  22. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  23. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  24. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from AnyRef

Inherited from Any

Ungrouped