net.psforever.objects.serverobject.environment
InteractWithEnvironment
Companion object InteractWithEnvironment
class InteractWithEnvironment extends ZoneInteraction
This game entity may infrequently test whether it may interact with game world environment.
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- new InteractWithEnvironment()
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- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- final def ==(arg0: Any): Boolean
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- def Type: EnvironmentInteraction
A categorical descriptor for this interaction.
A categorical descriptor for this interaction.
- Definition Classes
- InteractWithEnvironment → ZoneInteraction
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- def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit
The method by which zone interactions are tested or a current interaction maintained.
The method by which zone interactions are tested or a current interaction maintained. Utilize a function literal that, when called, returns a function literal of the same type; the function that is returned will not necessarily be the same as the one that was used but will represent the existing and ongoing status of interaction with the environment. Calling one function and exchanging it for another function to be called like this creates a procedure that controls and limits the interactions with the environment to only what is necessary.
- sector
the portion of the block map being tested
- target
the fixed element in this test
- Definition Classes
- InteractWithEnvironment → ZoneInteraction
- See also
InteractsWithEnvironment.blockedFromInteracting
InteractsWithEnvironment.onStableEnvironment
InteractsWithEnvironment.awaitOngoingInteraction
- final def isInstanceOf[T0]: Boolean
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- final def notify(): Unit
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- final def notifyAll(): Unit
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- def range: Float
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
- Definition Classes
- InteractWithEnvironment → ZoneInteraction
- def resetInteraction(target: InteractsWithZone): Unit
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state.
Suspend any current interaction procedures through the proper channels or deactivate a previously flagged interaction blocking procedure and reset the system to its neutral state. The main difference between resetting and flagging the blocking procedure is that resetting will (probably) restore the previously active procedure on the next
zoneInteraction
call while blocking will halt all attempts to establish a new active interaction procedure and unblocking will immediately install whatever is the current active interaction.- target
the fixed element in this test
- Definition Classes
- InteractWithEnvironment → ZoneInteraction
- See also
InteractsWithEnvironment.onStableEnvironment
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