trait EnvironmentCollision extends AnyRef
The coordinate representation of a feature of the game world that is not a formal game object, usually terrain, but can be used to represent any bounded region. Calling this "geometry" would be accurate yet still generous.
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- abstract def altitude: Float
in general, the highest point in this geometry
- abstract def bounding: Rectangle
- abstract def testInteraction(pos: Vector3, varDepth: Float): Boolean
Is the test point "within" the bounds of the represented environment?
Is the test point "within" the bounds of the represented environment?
- pos
the test point
- varDepth
how far "into" the environment the point must be
- returns
true
, if the point is sufficiently "deep";false
, otherwise
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