object InteractWithEnvironment

Source
InteractWithEnvironment.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  5. def awaitOngoingInteraction(zone: Zone, body: PieceOfEnvironment)(obj: PlanetSideServerObject, allow: Boolean): Any

    While on unstable, interactive, or special terrain, test whether that special terrain component has an affect upon the target entity.

    While on unstable, interactive, or special terrain, test whether that special terrain component has an affect upon the target entity. If no interaction exists, treat the target as if it had been previously affected by the given terrain, and instruct it to cease that assumption. Transition between the affects of different special terrains is possible. Considered tail recursive, but not treated that way.

    zone

    the zone in which the terrain is located

    body

    the special terrain

    obj

    the target entity

    returns

    the function literal that represents the next iterative call of ongoing interaction testing; may return itself

    See also

    blockedFromInteracting

    checkAllEnvironmentInteractions

    checkSpecificEnvironmentInteraction

    onStableEnvironment

  6. def blockedFromInteracting()(obj: PlanetSideServerObject, allow: Boolean): Any

    Do not care whether on stable non-interactive terrain or on unstable interactive terrain.

    Do not care whether on stable non-interactive terrain or on unstable interactive terrain. Wait until allowed to test again (external flag). Considered tail recursive, but not treated that way.

    obj

    the target entity

    returns

    the function literal that represents the next iterative call of ongoing interaction testing; may return itself

    See also

    onStableEnvironment

  7. def checkAllEnvironmentInteractions(obj: PlanetSideServerObject): Option[PieceOfEnvironment]

    Test whether any special terrain component has an affect upon the target entity.

    Test whether any special terrain component has an affect upon the target entity.

    obj

    the target entity

    returns

    any unstable, interactive, or special terrain that is being interacted

  8. def clone(): AnyRef
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  18. def onStableEnvironment()(obj: PlanetSideServerObject, allow: Boolean): Any

    While on stable non-interactive terrain, test whether any special terrain component has an affect upon the target entity.

    While on stable non-interactive terrain, test whether any special terrain component has an affect upon the target entity. If so, instruct the target that an interaction should occur. Considered tail recursive, but not treated that way.

    obj

    the target entity

    returns

    the function literal that represents the next iterative call of ongoing interaction testing; may return itself

    See also

    blockedFromInteracting

    checkAllEnvironmentInteractions

    awaitOngoingInteraction

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