object ZoneActor
- Source
- ZoneActor.scala
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Type Members
- final case class AddPlayer(player: Player) extends Command with Product with Serializable
- final case class AddToBlockMap(target: BlockMapEntity, toPosition: Vector3) extends Command with Product with Serializable
- final case class BuildDeployable(obj: Deployable, withTool: ConstructionItem) extends Command with Product with Serializable
- final case class ChangedSectors(addedTo: SectorGroup, removedFrom: SectorGroup) extends Product with Serializable
- sealed trait Command extends AnyRef
- final case class DespawnVehicle(vehicle: Vehicle) extends Command with Product with Serializable
- final case class DismissDeployable(obj: Deployable) extends Command with Product with Serializable
- final case class DropItem(item: Equipment, position: Vector3, orientation: Vector3) extends Command with Product with Serializable
- final case class GetZone(replyTo: ActorRef[ZoneResponse]) extends Command with Product with Serializable
- final case class HotSpotActivity(defender: SourceEntry, attacker: SourceEntry, location: Vector3) extends Command with Product with Serializable
- final case class PickupItem(guid: PlanetSideGUID) extends Command with Product with Serializable
- final case class RemoveFromBlockMap(target: BlockMapEntity) extends Command with Product with Serializable
- final case class RemovePlayer(player: Player) extends Command with Product with Serializable
- final case class SpawnVehicle(vehicle: Vehicle) extends Command with Product with Serializable
- final case class UpdateBlockMap(target: BlockMapEntity, toPosition: Vector3) extends Command with Product with Serializable
- final case class ZoneMapUpdate() extends Command with Product with Serializable
- final case class ZoneResponse(zone: Zone) extends Product with Serializable
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- AnyRef → Any
- final def ==(arg0: Any): Boolean
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- def apply(zone: Zone): Behavior[Command]
- final def asInstanceOf[T0]: T0
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