object BuildingActor
- Source
- BuildingActor.scala
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- BuildingActor
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Type Members
- final case class AlertToFactionChange(building: Building) extends Command with Product with Serializable
- final case class AmenityStateChange(obj: Amenity, data: Option[Any]) extends Command with Product with Serializable
- sealed trait Command extends AnyRef
- final case class MapUpdate() extends Command with Product with Serializable
- final case class Ntu(command: commands.NtuCommand.Command) extends Command with Product with Serializable
- final case class NtuDepleted() extends Command with Product with Serializable
- final case class PowerOff() extends Command with Product with Serializable
- final case class PowerOn() extends Command with Product with Serializable
- final case class SetFaction(faction: types.PlanetSideEmpire.Value) extends Command with Product with Serializable
- final case class SuppliedWithNtu() extends Command with Product with Serializable
Value Members
- final def !=(arg0: Any): Boolean
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- AnyRef → Any
- final def ##: Int
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- AnyRef → Any
- final def ==(arg0: Any): Boolean
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- AnyRef → Any
- def apply(zone: Zone, building: Building): Behavior[Command]
- final def asInstanceOf[T0]: T0
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- def clone(): AnyRef
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- protected[lang]
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- final def eq(arg0: AnyRef): Boolean
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- def equals(arg0: AnyRef): Boolean
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- def finalize(): Unit
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- protected[lang]
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- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
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- @native()
- def hashCode(): Int
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- @native()
- final def isInstanceOf[T0]: Boolean
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- final def ne(arg0: AnyRef): Boolean
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- final def notify(): Unit
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- @native()
- final def notifyAll(): Unit
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- @native()
- def setFactionInDatabase(details: BuildingWrapper, faction: types.PlanetSideEmpire.Value, log: (BuildingWrapper) => Logger): Unit
Set a facility affiliated to one faction to be affiliated to a different faction.
Set a facility affiliated to one faction to be affiliated to a different faction. Handle the database entry updates to reflect the proper faction affiliation.
- details
building and event system references
- faction
faction to which the building is being set
- log
wrapped-up log for customized debug information
- def setFactionOnEntity(details: BuildingWrapper, faction: types.PlanetSideEmpire.Value, log: (BuildingWrapper) => Logger): Unit
Set a facility affiliated to one faction to be affiliated to a different faction.
Set a facility affiliated to one faction to be affiliated to a different faction. Handle the facility entry to reflect the correct faction affiliation.
- details
building and event system references
- faction
faction to which the building is being set
- log
wrapped-up log for customized debug information
- def setFactionTo(details: BuildingWrapper, faction: types.PlanetSideEmpire.Value, log: (BuildingWrapper) => Logger): Unit
Set a facility affiliated to one faction to be affiliated to a different faction.
Set a facility affiliated to one faction to be affiliated to a different faction.
- details
building and event system references
- faction
faction to which the building is being set
- log
wrapped-up log for customized debug information
- final def synchronized[T0](arg0: => T0): T0
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- def toString(): String
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- final def wait(): Unit
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException]) @native()
- object AmenityStateChange extends Serializable