net.psforever.packet.game.objectcreate
Overloaded constructor for creating WeaponData
with two types of ammunition concurrently loaded.
Overloaded constructor for creating WeaponData
with two types of ammunition concurrently loaded.
This is a common weapon configuration, especially for vehicle-mounted weaponry.
na
na
data regarding the currently loaded ammunition type
the code for the first type of object (ammunition) being constructed
the globally unique id assigned to the first type of ammunition
the slot where the first type of ammunition is to be installed in the weapon
the first ammunition object
the code for the second type of object (ammunition) being constructed
the globally unique id assigned to the second type of ammunition
the slot where the second type of ammunition is to be installed in the weapon
the second ammunition object
a WeaponData
object
Overloaded constructor for creating WeaponData
that mandates information about the firemode and a single type of ammunition.
Overloaded constructor for creating WeaponData
that mandates information about the firemode and a single type of ammunition.
na
na
data regarding the currently loaded ammunition type
the code for the type of object (ammunition) being constructed
the globally unique id assigned to the ammunition
the slot where the ammunition is to be installed in the weapon
the ammunition object
a WeaponData
object
Overloaded constructor for creating WeaponData
that mandates information about a single type of ammunition.
Overloaded constructor for creating WeaponData
that mandates information about a single type of ammunition.
na
na
the code for the type of object (ammunition) being constructed
the globally unique id assigned to the ammunition
the slot where the ammunition is to be installed in the weapon
the ammunition object
a WeaponData
object