net.psforever.objects.serverobject.pad
Message to attach the vehicle to the spawn pad's lifting platform ("put on rails").
Message to attach the vehicle to the spawn pad's lifting platform ("put on rails"). The attachment process (to the third slot) itself begins autonomous operation of the lifting platform.
the vehicle being spawned
the spawn pad
the zone in which the spawn pad is located
ObjectAttachMessage
Message to indicate that a certain player should be made transparent.
Message to indicate that a certain player should be made transparent.
the player
the zone in which the spawn pad is located
GenericObjectActionMessage
Message to detach the vehicle from the spawn pad's lifting platform ("put on rails").
Message to detach the vehicle from the spawn pad's lifting platform ("put on rails").
the vehicle being spawned
the spawn pad
the zone in which the spawn pad is located
ObjectDetachMessage
Message to initiate the process of properly disposing of the vehicle that may have been or was spawned into the game world.
Message to initiate the process of properly disposing of the vehicle that may have been or was spawned into the game world.
the vehicle
the zone in which the spawn pad is located
Message to properly introduce the vehicle into the zone.
Message to properly introduce the vehicle into the zone.
the vehicle being spawned
the zone in which the spawn pad is located
Message to send targeted messages to the clients of specific users.
Message to send targeted messages to the clients of specific users.
the nature of the message
optional information for rendering the message to the client
Message that acts as callback to the driver that the process of sitting in the driver seat should be finished.
Message that acts as callback to the driver that the process of sitting in the driver seat should be finished. This information should only be communicated to the driver's client only.
the vehicle being spawned
the spawn pad
Message that resets the spawn pad for its next order fulfillment operation by lowering the lifting platform.
Message that resets the spawn pad for its next order fulfillment operation by lowering the lifting platform.
the spawn pad
the zone in which the spawn pad is located
GenericObjectActionMessage
Message is intended to undo the effects of the above message, ConcealPlayer
.
Message is intended to undo the effects of the above message, ConcealPlayer
.
the player
the zone in which the spawn pad is located
ConcealPlayer
Message that transitions the newly-spawned vehicle into a cancellable auto-drive state.
Message that transitions the newly-spawned vehicle into a cancellable auto-drive state. Information about the driving process is available on the vehicle itself. This information should only be communicated to the driver's client only.
the vehicle
the spawn pad
VehicleDefinition
Message that starts the newly-spawned vehicle to begin driving away from the spawn pad.
Message that starts the newly-spawned vehicle to begin driving away from the spawn pad. Information about the driving process is available on the vehicle itself. This information should only be communicated to the driver's client only.
the vehicle
the spawn pad
VehicleDefinition
Message that acts as callback to the driver that the process of sitting in the driver seat will be initiated soon.
Message that acts as callback to the driver that the process of sitting in the driver seat will be initiated soon. This information should only be communicated to the driver's client only.
the vehicle being spawned
the spawn pad
Message to the spawn pad to enqueue the following vehicle order.
Message to the spawn pad to enqueue the following vehicle order. This is the entry point to vehicle spawn pad functionality.
the player who submitted the order (the "owner")
the vehicle produced from the order
Instantiate and configure a VehicleSpawnPad
object
Instantiate and configure a VehicleSpawnPad
object
the ObjectDefinition
that constructs this object and maintains some of its immutable fields
the position (used to determine spawn point)
the orientation (used to indicate spawn direction)
the unique id that will be assigned to this entity
a context to allow the object to properly set up ActorSystem
functionality
the VehicleSpawnPad
object
An Enumeration
of reasons for sending a periodic reminder to the user.
Overloaded constructor.
Overloaded constructor.
the spawn pad's definition entry
a VehicleSpawnPad
object