Object/Class

net.psforever.objects.serverobject.pad

VehicleSpawnPad

Related Docs: class VehicleSpawnPad | package pad

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object VehicleSpawnPad

Source
VehicleSpawnPad.scala
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Type Members

  1. final case class AttachToRails(vehicle: Vehicle, pad: VehicleSpawnPad, zone_id: String) extends Product with Serializable

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    Message to attach the vehicle to the spawn pad's lifting platform ("put on rails").

    Message to attach the vehicle to the spawn pad's lifting platform ("put on rails"). The attachment process (to the third slot) itself begins autonomous operation of the lifting platform.

    vehicle

    the vehicle being spawned

    pad

    the spawn pad

    zone_id

    the zone in which the spawn pad is located

    See also

    ObjectAttachMessage

  2. final case class ConcealPlayer(player_guid: PlanetSideGUID, zone_id: String) extends Product with Serializable

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    Message to indicate that a certain player should be made transparent.

    Message to indicate that a certain player should be made transparent.

    player_guid

    the player

    zone_id

    the zone in which the spawn pad is located

    See also

    GenericObjectActionMessage

  3. final case class DetachFromRails(vehicle: Vehicle, pad: VehicleSpawnPad, zone_id: String) extends Product with Serializable

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    Message to detach the vehicle from the spawn pad's lifting platform ("put on rails").

    Message to detach the vehicle from the spawn pad's lifting platform ("put on rails").

    vehicle

    the vehicle being spawned

    pad

    the spawn pad

    zone_id

    the zone in which the spawn pad is located

    See also

    ObjectDetachMessage

  4. final case class DisposeVehicle(vehicle: Vehicle, zone: Zone) extends Product with Serializable

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    Message to initiate the process of properly disposing of the vehicle that may have been or was spawned into the game world.

    Message to initiate the process of properly disposing of the vehicle that may have been or was spawned into the game world.

    vehicle

    the vehicle

    zone

    the zone in which the spawn pad is located

  5. final case class LoadVehicle(vehicle: Vehicle, zone: Zone) extends Product with Serializable

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    Message to properly introduce the vehicle into the zone.

    Message to properly introduce the vehicle into the zone.

    vehicle

    the vehicle being spawned

    zone

    the zone in which the spawn pad is located

  6. final case class PeriodicReminder(reason: Reminders.Value, data: Option[Any] = None) extends Product with Serializable

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    Message to send targeted messages to the clients of specific users.

    Message to send targeted messages to the clients of specific users.

    reason

    the nature of the message

    data

    optional information for rendering the message to the client

  7. final case class PlayerSeatedInVehicle(vehicle: Vehicle, pad: VehicleSpawnPad) extends Product with Serializable

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    Message that acts as callback to the driver that the process of sitting in the driver seat should be finished.

    Message that acts as callback to the driver that the process of sitting in the driver seat should be finished. This information should only be communicated to the driver's client only.

    vehicle

    the vehicle being spawned

    pad

    the spawn pad

  8. final case class ResetSpawnPad(pad: VehicleSpawnPad, zone_id: String) extends Product with Serializable

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    Message that resets the spawn pad for its next order fulfillment operation by lowering the lifting platform.

    Message that resets the spawn pad for its next order fulfillment operation by lowering the lifting platform.

    pad

    the spawn pad

    zone_id

    the zone in which the spawn pad is located

    See also

    GenericObjectActionMessage

  9. final case class RevealPlayer(player_guid: PlanetSideGUID, zone_id: String) extends Product with Serializable

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    Message is intended to undo the effects of the above message, ConcealPlayer.

    Message is intended to undo the effects of the above message, ConcealPlayer.

    player_guid

    the player

    zone_id

    the zone in which the spawn pad is located

    See also

    ConcealPlayer

  10. final case class ServerVehicleOverrideEnd(vehicle: Vehicle, pad: VehicleSpawnPad) extends Product with Serializable

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    Message that transitions the newly-spawned vehicle into a cancellable auto-drive state.

    Message that transitions the newly-spawned vehicle into a cancellable auto-drive state. Information about the driving process is available on the vehicle itself. This information should only be communicated to the driver's client only.

    vehicle

    the vehicle

    pad

    the spawn pad

    See also

    VehicleDefinition

  11. final case class ServerVehicleOverrideStart(vehicle: Vehicle, pad: VehicleSpawnPad) extends Product with Serializable

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    Message that starts the newly-spawned vehicle to begin driving away from the spawn pad.

    Message that starts the newly-spawned vehicle to begin driving away from the spawn pad. Information about the driving process is available on the vehicle itself. This information should only be communicated to the driver's client only.

    vehicle

    the vehicle

    pad

    the spawn pad

    See also

    VehicleDefinition

  12. final case class StartPlayerSeatedInVehicle(vehicle: Vehicle, pad: VehicleSpawnPad) extends Product with Serializable

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    Message that acts as callback to the driver that the process of sitting in the driver seat will be initiated soon.

    Message that acts as callback to the driver that the process of sitting in the driver seat will be initiated soon. This information should only be communicated to the driver's client only.

    vehicle

    the vehicle being spawned

    pad

    the spawn pad

  13. final case class VehicleOrder(player: Player, vehicle: Vehicle) extends Product with Serializable

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    Message to the spawn pad to enqueue the following vehicle order.

    Message to the spawn pad to enqueue the following vehicle order. This is the entry point to vehicle spawn pad functionality.

    player

    the player who submitted the order (the "owner")

    vehicle

    the vehicle produced from the order

Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def Constructor(pdef: VehicleSpawnPadDefinition, pos: Vector3, orient: Vector3)(id: Int, context: ActorContext): VehicleSpawnPad

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    Instantiate and configure a VehicleSpawnPad object

    Instantiate and configure a VehicleSpawnPad object

    pdef

    the ObjectDefinition that constructs this object and maintains some of its immutable fields

    pos

    the position (used to determine spawn point)

    orient

    the orientation (used to indicate spawn direction)

    id

    the unique id that will be assigned to this entity

    context

    a context to allow the object to properly set up ActorSystem functionality

    returns

    the VehicleSpawnPad object

  5. object Reminders extends Enumeration

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    An Enumeration of reasons for sending a periodic reminder to the user.

  6. def apply(spDef: VehicleSpawnPadDefinition): VehicleSpawnPad

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    Overloaded constructor.

    Overloaded constructor.

    spDef

    the spawn pad's definition entry

    returns

    a VehicleSpawnPad object

  7. final def asInstanceOf[T0]: T0

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  8. def clone(): AnyRef

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  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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  12. final def getClass(): Class[_]

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  13. def hashCode(): Int

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  14. final def isInstanceOf[T0]: Boolean

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  15. final def ne(arg0: AnyRef): Boolean

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  16. final def notify(): Unit

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  17. final def notifyAll(): Unit

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  18. final def synchronized[T0](arg0: ⇒ T0): T0

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  19. def toString(): String

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  20. final def wait(): Unit

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  21. final def wait(arg0: Long, arg1: Int): Unit

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  22. final def wait(arg0: Long): Unit

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