The simplified form of an AmmoBox
.
The simplified form of an AmmoBox
.
the AmmoBoxDefinition
that describes this future object
the amount of ammunition, if any, to initialize;
if None
, then the previous AmmoBoxDefinition
will be referenced for the amount later
The simplified form of a Tool
FireMode
The simplified form of a Tool
FireMode
the index that points to the type of ammunition this slot currently uses
a ShorthandAmmoBox
object to load into that slot
The simplified form of a ConstructionItem
.
The simplified form of a ConstructionItem
.
the ConstructionItemDefinition
that describes this future object
The simplified form of a Kit
.
The simplified form of a Kit
.
the KitDefinition
that describes this future object
The simplified form of a SimpleItem
.
The simplified form of a SimpleItem
.
the SimpleItemDefinition
that describes this future object
The simplified form of a Tool
.
The simplified form of a Tool
.
the ToolDefinition
that describes this future object
the blueprints to construct the correct number of ammunition slots in the Tool
The simplified form of a BoomerTrigger
, a unique kind of SimpleItem
.
The simplified form of a BoomerTrigger
, a unique kind of SimpleItem
.
the SimpleItemDefinition
that describes this future object;
actually ignored, but retained for function definition consistency
A basic Trait
connecting all of the Equipment
blueprints.
An entry in the Loadout
, wrapping around a slot index and what is in the slot index.
An entry in the Loadout
, wrapping around a slot index and what is in the slot index.
the Equipment
the slot number where the Equipment
is to be stowed
InventoryItem
Produce the blueprint of a vehicle.
Produce the blueprint of a vehicle.
the vehicle
the name of this loadout
a VehicleLoadout
object populated with appropriate information about the current state of the vehicle
Produce the blueprint on a player.
Produce the blueprint on a player.
the player
the name of this loadout
an InfantryLoadout
object populated with appropriate information about the current state of the player
The sub-type of the vehicle.
The sub-type of the vehicle. Vehicle's have no subtype.
the vehicle
the numeric subtype, always 0
The sub-type of the player's uniform.
The sub-type of the player's uniform. Applicable to mechanized assault units, mainly. The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit as indicated by the arm weapon(s).
the player
the numeric subtype
Overloaded entry point for constructing simplified blueprints from inventory region equipment.
Overloaded entry point for constructing simplified blueprints from inventory region equipment.
the enumerated contents of the inventory
a List
of simplified Equipment
Overloaded entry point for constructing simplified blueprints from holster slot equipment.
Overloaded entry point for constructing simplified blueprints from holster slot equipment.
the holster slots
a List
of simplified Equipment