package types
- Alphabetic
- Public
- Protected
Type Members
- sealed trait CaptureBenefit extends IntEnumEntry
Perks gained through certain empire acquisitions.
- sealed abstract class CavernBenefit extends IntEnumEntry with CaptureBenefit
Perks that carry between faction affiliated facilities connected across the continental lattice where one of those facilities is connected to a geo warp gate that is connected to an faction affiliated cavern.
- sealed abstract class CharacterSex extends IntEnumEntry
Values for two sexes, Male and Female, as required by
ObjectCreateMessage
parameters.Values for two sexes, Male and Female, as required by
ObjectCreateMessage
parameters. Some quaint language for log decoration is provided. Blame the lack of gender dysphoria on the Terran Republic. - sealed abstract class ChatMessageType extends EnumEntry
ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names
ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names
Message type names that are not based on actual names are prefixed with U_ Message type names that are completely unknown are named UNK_#
Some un-assigned names (probably not all of them): CMT_METAGAME, CMT_SPEEDHACK, CMT_DUMPBUILDINGTREE, CMT_CLIENT_BATCH CMT_COMMAND_ZONE96, CMT_COMMAND_ZONE97, CMT_COMMAND_ZONE98, CMT_COMMAND_ZONE99
- sealed abstract class Cosmetic extends IntEnumEntry
Avatar cosmetic options
- sealed abstract class ExperienceType extends IntEnumEntry
- sealed abstract class HartSequence extends IntEnumEntry
- sealed abstract class ImplantType extends IntEnumEntry
- sealed abstract class LatticeBenefit extends IntEnumEntry with CaptureBenefit
Perks that carry between faction affiliated facilities connected across the continental lattice.
- sealed case class LazeWaypoint(value: Int) extends SquadWaypoint with Product with Serializable
General waypoint produced by the Flail targeting laser (laze pointer) that is visible by all squad members for a short duration.
General waypoint produced by the Flail targeting laser (laze pointer) that is visible by all squad members for a short duration. Any squad member may place this waypoint. A laze waypoint is yellow, is indicated in the game world, on the proximity map, and on the continental map, and is designated by the number of the squad member that produced it. Only one laze waypoint may be made visible from any one squad member at any given time, overwritten when replaced. When viewed by a squad member seated in a Flail, the waypoint includes an elevation reticule for aiming purposes. YMMV.
- value
the index of the waypoint can be any number five and above
- See also
SquadWaypointEvent
SquadWaypointRequest
- sealed abstract class OxygenState extends EnumEntry
The progress state of being a drowning victim.
- abstract class PlanetSideGUID extends AnyRef
- sealed abstract class SpawnGroup extends IntEnumEntry
The spawn group.
The groupsSanctuary
,Tower
, and ,Facility
are typically hard-defined by the client.The spawn group.
The groupsSanctuary
,Tower
, and ,Facility
are typically hard-defined by the client. The groupsAMS
and theBound*
spawns can only be displayed on the deployment map by sending a manualBindPlayerMessage
packet to the client, and the designated spawn group identifier is returned to the server if the spawn point that is created is selected. The sanctuary spawn is also used as a fallback for an unknown spawn point as going back to one's own sanctuary counts as a "safe spawn."
TheSanctuary
spawn is commonly accessible on a smaller map (of the sanctuary continent) off to one side of the greater deployment map. It does not generate an icon when manually set. The icons produced by the normal and the bound tower and facility groups are not detailed. The ones that are not designated as "bound" also do not display icons when manually set. The AMS spawn group icons have an overhead AMS glyph and are smaller in radius, identical otherwise.- See also
BindPlayerMessage
- sealed trait SquadWaypoint extends AnyRef
Base of all waypoints visible to members of a particular squad.
- final case class StalePlanetSideGUID(guid: Int) extends PlanetSideGUID with Product with Serializable
- sealed abstract class StandardWaypoint extends SquadWaypoint
Permanently-defined waypoints known to all squads, set only by the squad leader, accessible by command rank status.
- sealed abstract class StatisticalCategory extends IntEnumEntry
- sealed abstract class StatisticalElement extends IntEnumEntry
- sealed abstract class SubsystemComponent extends IntEnumEntry
- sealed abstract class UniformStyle extends IntEnumEntry
- final case class ValidPlanetSideGUID(guid: Int) extends PlanetSideGUID with Product with Serializable
- final case class Vector3(x: Float, y: Float, z: Float) extends Product with Serializable
- sealed abstract class VehicleFormat extends IntEnumEntry
An enumeration of the various formats that known structures that the stream of bits for
VehicleData
can assume.
Value Members
- object Angular
A series of
Codec
s designed to work with convert between 8-bit angle values in the packets andFloat
numbers.A series of
Codec
s designed to work with convert between 8-bit angle values in the packets andFloat
numbers. As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement. The latter seven bits map between 0 to 360 perfectly (according to the game). - object BailType extends Enumeration
- object CapacitorStateType extends Enumeration
- object CargoStatus extends Enumeration
- object CavernBenefit extends IntEnum[CavernBenefit]
- object CharacterSex extends IntEnum[CharacterSex]
Values for two sexes, Male and Female.
- object CharacterVoice extends Enumeration
The voice used by the player character, from a selection of ten divided between five male voices and five female voices.
The voice used by the player character, from a selection of ten divided between five male voices and five female voices. The first entry (0) is no voice. While it is technically not valid to have a wrong-gendered voice, unlisted sixth and seventh entries would give a male character a female voice; a female character with either entry would become mute, however.
- See also
CharacterSex
- object ChatMessageType extends Enum[ChatMessageType]
- case object Cosmetic extends IntEnum[Cosmetic] with Product with Serializable
- object DriveState extends Enumeration
An
Enumeration
of the mobility states of vehicles.
In general, two important mobility states exist -Mobile
andDeployed
.An
Enumeration
of the mobility states of vehicles.
In general, two important mobility states exist -Mobile
andDeployed
. There are stages of a formal deployment. For any deployment state other than the defined ones, the vehicle assumes it is in one of the transitional states. If the target vehicle has no deployment behavior, a non-Mobile
value will not affect it. - object EmoteType extends Enumeration
- object ExoSuitType extends Enumeration
Values for the the different types of exo-suits that players can wear.
- object ExperienceType extends IntEnum[ExperienceType]
- object GrenadeState extends Enumeration
An
Enumeration
of the kinds of states applicable to the grenade animation. - object HartSequence extends IntEnum[HartSequence]
- case object ImplantType extends IntEnum[ImplantType] with Product with Serializable
- object LatticeBenefit extends IntEnum[LatticeBenefit]
- object LoadoutType extends Enumeration
- object MemberAction extends Enumeration
- object MeritCommendation extends Enumeration
An
Enumeration
of all merit commendation award categories organized into associated ribbons.An
Enumeration
of all merit commendation award categories organized into associated ribbons. By astonishing coincidence, with exception of the first ten special awards, the rest of list is in alphabetical order. - object OxygenState extends Enum[OxygenState]
The progress state of being a drowning victim.
The progress state of being a drowning victim.
Suffocation
means being too far under water. In terms of percentage, progress proceeds towards 0.Recovery
means emerging from being too far under water. In terms of percentage, progress proceeds towards 100. - object PlanetSideEmpire extends Enumeration
Values for the three empires and the neutral/Black Ops group.
- object PlanetSideGUID
- object PlanetSideGeneratorState extends Enumeration
An
Enumeration
Codec
that represents that various states of a major facility's Generator. - object SpawnGroup extends IntEnum[SpawnGroup]
- object SquadListDecoration extends Enumeration
- object SquadRequestType extends Enumeration
- object SquadResponseType extends Enumeration
- object SquadWaypoint
- object StatisticalCategory extends IntEnum[StatisticalCategory]
- object StatisticalElement extends IntEnum[StatisticalElement]
- object SubsystemComponent extends IntEnum[SubsystemComponent]
- object TransactionType extends Enumeration
- object UniformStyle extends IntEnum[UniformStyle]
Values for the four different color designs that impact a player's uniform.
Values for the four different color designs that impact a player's uniform. Exo-suits get minor graphical updates at the following battle rank levels: seven (1), fourteen (2), and twenty-five (4). At battle rank twenty-four (3), the style does not update visually but switches to one suitable for display of cosmetics. The design for value 5 is visually descriptive of the third upgrade.
- object Vector3 extends Serializable
- object VehicleFormat extends IntEnum[VehicleFormat]
- object WaypointSubtype extends Enumeration
Distinction of purpose of the waypoint.