object Angular

A series of Codecs designed to work with convert between 8-bit angle values in the packets and Float numbers. As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement. The latter seven bits map between 0 to 360 perfectly (according to the game).

Source
Angular.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  6. def codec_pitch(bits: Int): Codec[Float]
  7. val codec_pitch: Codec[Float]
  8. def codec_roll(bits: Int): Codec[Float]
  9. val codec_roll: Codec[Float]
  10. def codec_yaw(bits: Int, North: Float): Codec[Float]
  11. def codec_yaw(North: Float = 90.0f): Codec[Float]
  12. val codec_zero_centered: Codec[Float]
  13. def decodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
  14. def encodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
  15. final def eq(arg0: AnyRef): Boolean
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  17. def finalize(): Unit
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  18. def flipClockwise(angle: Float): Float

    Take an angle in counterclockwise unit circle rotation angles and convert it into clockwise compass rose direction angles; or, perform the reverse conversion, from clockwise to counterclockwise.

    Take an angle in counterclockwise unit circle rotation angles and convert it into clockwise compass rose direction angles; or, perform the reverse conversion, from clockwise to counterclockwise. The calling context must decide the original rotation direction and thus the resultant direction. This function can swap back and forth between the two directions by repeated application upon the output value.

    angle

    the original angle in degrees

    returns

    the rotation flipped angle in degrees within the range of 0 to 359

  19. final def getClass(): Class[_ <: AnyRef]
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