object Angular
A series of Codec
s designed to work with convert between 8-bit angle values in the packets and Float
numbers.
As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement.
The latter seven bits map between 0 to 360 perfectly (according to the game).
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- Angular.scala
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- def codec_pitch(bits: Int): Codec[Float]
- val codec_pitch: Codec[Float]
- def codec_roll(bits: Int): Codec[Float]
- val codec_roll: Codec[Float]
- def codec_yaw(bits: Int, North: Float): Codec[Float]
- def codec_yaw(North: Float = 90.0f): Codec[Float]
- val codec_zero_centered: Codec[Float]
- def decodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
- def encodeCorrectedAngle(angle: Float, correction: Float = 0f): Float
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- def flipClockwise(angle: Float): Float
Take an angle in counterclockwise unit circle rotation angles and convert it into clockwise compass rose direction angles; or, perform the reverse conversion, from clockwise to counterclockwise.
Take an angle in counterclockwise unit circle rotation angles and convert it into clockwise compass rose direction angles; or, perform the reverse conversion, from clockwise to counterclockwise. The calling context must decide the original rotation direction and thus the resultant direction. This function can swap back and forth between the two directions by repeated application upon the output value.
- angle
the original angle in degrees
- returns
the rotation flipped angle in degrees within the range of 0 to 359
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