sealed case class LazeWaypoint(value: Int) extends SquadWaypoint with Product with Serializable
General waypoint produced by the Flail targeting laser (laze pointer) that is visible by all squad members for a short duration. Any squad member may place this waypoint. A laze waypoint is yellow, is indicated in the game world, on the proximity map, and on the continental map, and is designated by the number of the squad member that produced it. Only one laze waypoint may be made visible from any one squad member at any given time, overwritten when replaced. When viewed by a squad member seated in a Flail, the waypoint includes an elevation reticule for aiming purposes. YMMV.
- value
the index of the waypoint can be any number five and above
- Source
- SquadWaypoints.scala
- See also
SquadWaypointEvent
SquadWaypointRequest
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- new LazeWaypoint(value: Int)
- value
the index of the waypoint can be any number five and above
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- def productElementNames: Iterator[String]
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- def subtype: WaypointSubtype.Value
the distinction of this kind of waypoint
the distinction of this kind of waypoint
- Definition Classes
- LazeWaypoint → SquadWaypoint
- final def synchronized[T0](arg0: => T0): T0
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- val value: Int
the index of this kind of waypoint
the index of this kind of waypoint
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- LazeWaypoint → SquadWaypoint
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