object VehicleResponse
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- final case class AttachToRails(vehicle_guid: PlanetSideGUID, rails_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class ChangeAmmo(weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Response with Product with Serializable
- final case class ChangeFireState_Start(weapon_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class ChangeFireState_Stop(weapon_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class ChangeLoadout(target_guid: PlanetSideGUID, removed_weapons: List[(Equipment, PlanetSideGUID)], new_weapons: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], new_inventory: List[InventoryItem]) extends Response with Product with Serializable
- final case class ChildObjectState(object_guid: PlanetSideGUID, pitch: Float, yaw: Float) extends Response with Product with Serializable
- final case class ConcealPlayer(player_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class DeployRequest(object_guid: PlanetSideGUID, state: types.DriveState.Value, unk1: Int, unk2: Boolean, pos: Vector3) extends Response with Product with Serializable
- final case class DetachFromRails(vehicle_guid: PlanetSideGUID, rails_guid: PlanetSideGUID, rails_pos: Vector3, rails_rot: Float) extends Response with Product with Serializable
- final case class DismountVehicle(bailType: types.BailType.Value, unk2: Boolean) extends Response with Product with Serializable
- final case class EquipmentInSlot(pkt: ObjectCreateMessage) extends Response with Product with Serializable
- final case class FrameVehicleState(vehicle_guid: PlanetSideGUID, unk1: Int, pos: Vector3, orient: Vector3, vel: Option[Vector3], unk2: Boolean, unk3: Int, unk4: Int, is_crouched: Boolean, unk6: Boolean, unk7: Boolean, unk8: Int, unk9: Long, unkA: Long) extends Response with Product with Serializable
- final case class GenericObjectAction(guid: PlanetSideGUID, action: Int) extends Response with Product with Serializable
- final case class HitHint(source_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class InventoryState(obj: PlanetSideGameObject, parent_guid: PlanetSideGUID, start: Int, con_data: ConstructorData) extends Response with Product with Serializable
- final case class InventoryState2(obj_guid: PlanetSideGUID, parent_guid: PlanetSideGUID, value: Int) extends Response with Product with Serializable
- final case class KickCargo(cargo: Vehicle, speed: Int, delay: Long) extends Response with Product with Serializable
- final case class KickPassenger(seat_num: Int, kickedByDriver: Boolean, vehicle_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class LoadVehicle(vehicle: Vehicle, vtype: Int, vguid: PlanetSideGUID, vdata: ConstructorData) extends Response with Product with Serializable
- final case class MountVehicle(object_guid: PlanetSideGUID, seat: Int) extends Response with Product with Serializable
- final case class ObjectDelete(guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class Ownership(vehicle_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class PeriodicReminder(reason: objects.serverobject.pad.VehicleSpawnPad.Reminders.Value, data: Option[Any] = None) extends Response with Product with Serializable
- final case class PlanetsideAttribute(vehicle_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Response with Product with Serializable
- final case class PlayerSeatedInVehicle(vehicle: Vehicle, pad: VehicleSpawnPad) extends Response with Product with Serializable
- final case class Reload(weapon_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class ResetSpawnPad(pad_guid: PlanetSideGUID) extends Response with Product with Serializable
- trait Response extends AnyRef
- final case class RevealPlayer(player_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class SeatPermissions(vehicle_guid: PlanetSideGUID, seat_group: Int, permission: Long) extends Response with Product with Serializable
- final case class SendResponse(msg: PlanetSideGamePacket) extends Response with Product with Serializable
- final case class ServerVehicleOverrideEnd(vehicle: Vehicle, pad: VehicleSpawnPad) extends Response with Product with Serializable
- final case class ServerVehicleOverrideStart(vehicle: Vehicle, pad: VehicleSpawnPad) extends Response with Product with Serializable
- final case class StartPlayerSeatedInVehicle(vehicle: Vehicle, pad: VehicleSpawnPad) extends Response with Product with Serializable
- final case class StowEquipment(vehicle_guid: PlanetSideGUID, slot: Int, itype: Int, iguid: PlanetSideGUID, idata: ConstructorData) extends Response with Product with Serializable
- final case class TransferPassengerChannel(old_channel: String, temp_channel: String, vehicle: Vehicle, vehicle_to_delete: PlanetSideGUID) extends Response with Product with Serializable
- final case class UnloadVehicle(vehicle: Vehicle, vehicle_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class UnstowEquipment(item_guid: PlanetSideGUID) extends Response with Product with Serializable
- final case class UpdateAmsSpawnPoint(list: List[SpawnTube]) extends Response with Product with Serializable
- final case class VehicleState(vehicle_guid: PlanetSideGUID, unk1: Int, pos: Vector3, ang: Vector3, vel: Option[Vector3], unk2: Option[Int], unk3: Int, unk4: Int, wheel_direction: Int, unk5: Boolean, unk6: Boolean) extends Response with Product with Serializable
- final case class WeaponDryFire(weapon_guid: PlanetSideGUID) extends Response with Product with Serializable
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