object VehicleAction
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Type Members
- trait Action extends AnyRef
- final case class ChangeAmmo(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Action with Product with Serializable
- final case class ChangeFireState_Start(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class ChangeFireState_Stop(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class ChangeLoadout(target_guid: PlanetSideGUID, removed_weapons: List[(Equipment, PlanetSideGUID)], new_weapons: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], new_inventory: List[InventoryItem]) extends Action with Product with Serializable
- final case class ChildObjectState(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, pitch: Float, yaw: Float) extends Action with Product with Serializable
- final case class DeployRequest(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, state: types.DriveState.Value, unk1: Int, unk2: Boolean, pos: Vector3) extends Action with Product with Serializable
- final case class DismountVehicle(player_guid: PlanetSideGUID, bailType: types.BailType.Value, unk2: Boolean) extends Action with Product with Serializable
- final case class EquipmentInSlot(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, equipment: Equipment) extends Action with Product with Serializable
- final case class FrameVehicleState(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, unk1: Int, pos: Vector3, orient: Vector3, vel: Option[Vector3], unk2: Boolean, unk3: Int, unk4: Int, is_crouched: Boolean, unk6: Boolean, unk7: Boolean, unk8: Int, unk9: Long, unkA: Long) extends Action with Product with Serializable
- final case class GenericObjectAction(player_guid: PlanetSideGUID, guid: PlanetSideGUID, action: Int) extends Action with Product with Serializable
- final case class InventoryState(player_guid: PlanetSideGUID, obj: PlanetSideGameObject, parent_guid: PlanetSideGUID, start: Int, con_data: ConstructorData) extends Action with Product with Serializable
- final case class InventoryState2(player_guid: PlanetSideGUID, obj_guid: PlanetSideGUID, parent_guid: PlanetSideGUID, value: Int) extends Action with Product with Serializable
- final case class KickCargo(player_guid: PlanetSideGUID, cargo: Vehicle, speed: Int, delay: Long) extends Action with Product with Serializable
- final case class KickPassenger(player_guid: PlanetSideGUID, unk1: Int, unk2: Boolean, vehicle_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class LoadVehicle(player_guid: PlanetSideGUID, vehicle: Vehicle, vtype: Int, vguid: PlanetSideGUID, vdata: ConstructorData) extends Action with Product with Serializable
- final case class MountVehicle(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, seat: Int) extends Action with Product with Serializable
- final case class ObjectDelete(guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class Ownership(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class PlanetsideAttribute(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
- final case class Reload(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class SeatPermissions(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, seat_group: Int, permission: Long) extends Action with Product with Serializable
- final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
- final case class StowEquipment(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
- final case class TransferPassengerChannel(player_guid: PlanetSideGUID, temp_channel: String, new_channel: String, vehicle: Vehicle, vehicle_to_delete: PlanetSideGUID) extends Action with Product with Serializable
- final case class UnloadVehicle(player_guid: PlanetSideGUID, vehicle: Vehicle, vehicle_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class UnstowEquipment(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class UpdateAmsSpawnPoint(zone: Zone) extends Action with Product with Serializable
- final case class VehicleState(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, unk1: Int, pos: Vector3, ang: Vector3, vel: Option[Vector3], unk2: Option[Int], unk3: Int, unk4: Int, wheel_direction: Int, unk5: Boolean, unk6: Boolean) extends Action with Product with Serializable
- final case class WeaponDryFire(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
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