object AvatarAction
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Type Members
- sealed trait Action extends AnyRef
- final case class ActivateImplantSlot(player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
- final case class ArmorChanged(player_guid: PlanetSideGUID, suit: types.ExoSuitType.Value, subtype: Int) extends Action with Product with Serializable
- final case class ChangeAmmo(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Action with Product with Serializable
- final case class ChangeExosuit(target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem], delete: List[(Equipment, PlanetSideGUID)]) extends Action with Product with Serializable
- final case class ChangeFireMode(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, mode: Int) extends Action with Product with Serializable
- final case class ChangeFireState_Start(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class ChangeFireState_Stop(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class ChangeLoadout(target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem]) extends Action with Product with Serializable
- final case class ConcealPlayer(player_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class DeactivateImplantSlot(player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
- final case class DeployItem(player_guid: PlanetSideGUID, item: Deployable) extends Action with Product with Serializable
- final case class Destroy(victim: PlanetSideGUID, killer: PlanetSideGUID, weapon: PlanetSideGUID, pos: Vector3) extends Action with Product with Serializable
- final case class DestroyDisplay(killer: SourceEntry, victim: SourceEntry, method: Int, unk: Int = 121) extends Action with Product with Serializable
- final case class DropItem(player_guid: PlanetSideGUID, item: Equipment) extends Action with Product with Serializable
- final case class DropSpecialItem() extends Action with Product with Serializable
- final case class EnvironmentalDamage(player_guid: PlanetSideGUID, source_guid: PlanetSideGUID, amount: Int) extends Action with Product with Serializable
- final case class EquipmentInHand(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
- final case class GenericObjectAction(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, action_code: Int) extends Action with Product with Serializable
- final case class HitHint(source_guid: PlanetSideGUID, player_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class Killed(player_guid: PlanetSideGUID, mount_guid: Option[PlanetSideGUID]) extends Action with Product with Serializable
- final case class KitNotUsed(kit_guid: PlanetSideGUID, msg: String) extends Action with Product with Serializable
- final case class LoadPlayer(player_guid: PlanetSideGUID, object_id: Int, target_guid: PlanetSideGUID, cdata: ConstructorData, pdata: Option[ObjectCreateMessageParent]) extends Action with Product with Serializable
- final case class LoadProjectile(player_guid: PlanetSideGUID, object_id: Int, projectile_guid: PlanetSideGUID, cdata: ConstructorData) extends Action with Product with Serializable
- final case class ObjectDelete(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, unk: Int = 0) extends Action with Product with Serializable
- final case class ObjectHeld(player_guid: PlanetSideGUID, slot: Int, previousSLot: Int) extends Action with Product with Serializable
- final case class OxygenState(player: OxygenStateTarget, vehicle: Option[OxygenStateTarget]) extends Action with Product with Serializable
- final case class PickupItem(player_guid: PlanetSideGUID, item: Equipment, unk: Int = 0) extends Action with Product with Serializable
- final case class PlanetsideAttribute(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
- final case class PlanetsideAttributeSelf(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
- final case class PlanetsideAttributeToAll(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
- final case class PlayerState(player_guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, timestamp: Int, is_crouching: Boolean, is_jumping: Boolean, jump_thrust: Boolean, is_cloaked: Boolean, spectator: Boolean, weaponInHand: Boolean) extends Action with Product with Serializable
- final case class ProjectileAutoLockAwareness(mode: Int) extends Action with Product with Serializable
- final case class ProjectileExplodes(player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, projectile: Projectile) extends Action with Product with Serializable
- final case class ProjectileState(player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, shot_pos: Vector3, shot_vel: Vector3, shot_orient: Vector3, sequence: Int, end: Boolean, hit_target: PlanetSideGUID) extends Action with Product with Serializable
- final case class PutDownFDU(player_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class Release(player: Player, zone: Zone, time: Option[FiniteDuration] = None) extends Action with Product with Serializable
- final case class Reload(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class Revive(target_guid: PlanetSideGUID) extends Action with Product with Serializable
- final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
- final case class SendResponseTargeted(target_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
- final case class SetEmpire(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, faction: types.PlanetSideEmpire.Value) extends Action with Product with Serializable
- final case class StowEquipment(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
- final case class TeardownConnection() extends Action with Product with Serializable
- final case class TerminalOrderResult(terminal_guid: PlanetSideGUID, action: types.TransactionType.Value, result: Boolean) extends Action with Product with Serializable
- final case class UseKit(kit_guid: PlanetSideGUID, kit_objid: Int) extends Action with Product with Serializable
- final case class WeaponDryFire(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
Value Members
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