Packages

object AvatarAction

Source
AvatarServiceMessage.scala
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Type Members

  1. sealed trait Action extends AnyRef
  2. final case class ActivateImplantSlot(player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
  3. final case class ArmorChanged(player_guid: PlanetSideGUID, suit: types.ExoSuitType.Value, subtype: Int) extends Action with Product with Serializable
  4. final case class ChangeAmmo(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID, weapon_slot: Int, old_ammo_guid: PlanetSideGUID, ammo_id: Int, ammo_guid: PlanetSideGUID, ammo_data: ConstructorData) extends Action with Product with Serializable
  5. final case class ChangeExosuit(target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem], delete: List[(Equipment, PlanetSideGUID)]) extends Action with Product with Serializable
  6. final case class ChangeFireMode(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, mode: Int) extends Action with Product with Serializable
  7. final case class ChangeFireState_Start(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
  8. final case class ChangeFireState_Stop(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
  9. final case class ChangeLoadout(target_guid: PlanetSideGUID, armor: Int, exosuit: types.ExoSuitType.Value, subtype: Int, last_drawn_slot: Int, new_max_hand: Boolean, old_holsters: List[(Equipment, PlanetSideGUID)], holsters: List[InventoryItem], old_inventory: List[(Equipment, PlanetSideGUID)], inventory: List[InventoryItem], drop: List[InventoryItem]) extends Action with Product with Serializable
  10. final case class ConcealPlayer(player_guid: PlanetSideGUID) extends Action with Product with Serializable
  11. final case class DeactivateImplantSlot(player_guid: PlanetSideGUID, slot: Int) extends Action with Product with Serializable
  12. final case class DeployItem(player_guid: PlanetSideGUID, item: Deployable) extends Action with Product with Serializable
  13. final case class Destroy(victim: PlanetSideGUID, killer: PlanetSideGUID, weapon: PlanetSideGUID, pos: Vector3) extends Action with Product with Serializable
  14. final case class DestroyDisplay(killer: SourceEntry, victim: SourceEntry, method: Int, unk: Int = 121) extends Action with Product with Serializable
  15. final case class DropItem(player_guid: PlanetSideGUID, item: Equipment) extends Action with Product with Serializable
  16. final case class DropSpecialItem() extends Action with Product with Serializable
  17. final case class EnvironmentalDamage(player_guid: PlanetSideGUID, source_guid: PlanetSideGUID, amount: Int) extends Action with Product with Serializable
  18. final case class EquipmentInHand(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
  19. final case class GenericObjectAction(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, action_code: Int) extends Action with Product with Serializable
  20. final case class HitHint(source_guid: PlanetSideGUID, player_guid: PlanetSideGUID) extends Action with Product with Serializable
  21. final case class Killed(player_guid: PlanetSideGUID, mount_guid: Option[PlanetSideGUID]) extends Action with Product with Serializable
  22. final case class KitNotUsed(kit_guid: PlanetSideGUID, msg: String) extends Action with Product with Serializable
  23. final case class LoadPlayer(player_guid: PlanetSideGUID, object_id: Int, target_guid: PlanetSideGUID, cdata: ConstructorData, pdata: Option[ObjectCreateMessageParent]) extends Action with Product with Serializable
  24. final case class LoadProjectile(player_guid: PlanetSideGUID, object_id: Int, projectile_guid: PlanetSideGUID, cdata: ConstructorData) extends Action with Product with Serializable
  25. final case class ObjectDelete(player_guid: PlanetSideGUID, item_guid: PlanetSideGUID, unk: Int = 0) extends Action with Product with Serializable
  26. final case class ObjectHeld(player_guid: PlanetSideGUID, slot: Int, previousSLot: Int) extends Action with Product with Serializable
  27. final case class OxygenState(player: OxygenStateTarget, vehicle: Option[OxygenStateTarget]) extends Action with Product with Serializable
  28. final case class PickupItem(player_guid: PlanetSideGUID, item: Equipment, unk: Int = 0) extends Action with Product with Serializable
  29. final case class PlanetsideAttribute(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
  30. final case class PlanetsideAttributeSelf(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
  31. final case class PlanetsideAttributeToAll(player_guid: PlanetSideGUID, attribute_type: Int, attribute_value: Long) extends Action with Product with Serializable
  32. final case class PlayerState(player_guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, timestamp: Int, is_crouching: Boolean, is_jumping: Boolean, jump_thrust: Boolean, is_cloaked: Boolean, spectator: Boolean, weaponInHand: Boolean) extends Action with Product with Serializable
  33. final case class ProjectileAutoLockAwareness(mode: Int) extends Action with Product with Serializable
  34. final case class ProjectileExplodes(player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, projectile: Projectile) extends Action with Product with Serializable
  35. final case class ProjectileState(player_guid: PlanetSideGUID, projectile_guid: PlanetSideGUID, shot_pos: Vector3, shot_vel: Vector3, shot_orient: Vector3, sequence: Int, end: Boolean, hit_target: PlanetSideGUID) extends Action with Product with Serializable
  36. final case class PutDownFDU(player_guid: PlanetSideGUID) extends Action with Product with Serializable
  37. final case class Release(player: Player, zone: Zone, time: Option[FiniteDuration] = None) extends Action with Product with Serializable
  38. final case class Reload(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable
  39. final case class Revive(target_guid: PlanetSideGUID) extends Action with Product with Serializable
  40. final case class SendResponse(player_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
  41. final case class SendResponseTargeted(target_guid: PlanetSideGUID, msg: PlanetSideGamePacket) extends Action with Product with Serializable
  42. final case class SetEmpire(player_guid: PlanetSideGUID, object_guid: PlanetSideGUID, faction: types.PlanetSideEmpire.Value) extends Action with Product with Serializable
  43. final case class StowEquipment(player_guid: PlanetSideGUID, target_guid: PlanetSideGUID, slot: Int, item: Equipment) extends Action with Product with Serializable
  44. final case class TeardownConnection() extends Action with Product with Serializable
  45. final case class TerminalOrderResult(terminal_guid: PlanetSideGUID, action: types.TransactionType.Value, result: Boolean) extends Action with Product with Serializable
  46. final case class UseKit(kit_guid: PlanetSideGUID, kit_objid: Int) extends Action with Product with Serializable
  47. final case class WeaponDryFire(player_guid: PlanetSideGUID, weapon_guid: PlanetSideGUID) extends Action with Product with Serializable

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  5. def clone(): AnyRef
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: AnyRef): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_ <: AnyRef]
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  10. def hashCode(): Int
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  12. final def ne(arg0: AnyRef): Boolean
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  13. final def notify(): Unit
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  14. final def notifyAll(): Unit
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  15. final def synchronized[T0](arg0: => T0): T0
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  16. def toString(): String
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  17. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])
  18. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  19. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()

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