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object GenericHackables

Source
GenericHackables.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def FinishHacking(target: PlanetSideServerObject with Hackable, user: Player, unk: Long)(): Unit

    The process of hacking an object is completed.

    The process of hacking an object is completed. Pass the message onto the hackable object and onto the local events system.

    target

    the Hackable object that has been hacked

    user

    the player that is performing this hacking task

    unk

    na; used by HackMessage as unk5

    See also

    HackMessage

  5. def GetHackSpeed(player: Player, obj: PlanetSideServerObject): Float

    na

    na

    player

    the player doing the hacking

    obj

    the object being hacked

    returns

    the percentage amount of progress per tick

  6. def HackingTickAction(progressType: Int, tplayer: Player, target: PlanetSideServerObject, tool_guid: PlanetSideGUID)(progress: Float): Boolean

    Evaluate the progress of the user applying a tool to modify some server object.

    Evaluate the progress of the user applying a tool to modify some server object. This action is using the remote electronics kit to convert an enemy unit into an allied unit, primarily. The act of transforming allied units of one kind into allied units of another kind (facility turret upgrades) is also governed by this action per tick of progress.

    progressType

    1 - remote electronics kit hack (various ...); 2 - nano dispenser (upgrade canister) turret upgrade

    tplayer

    the player performing the action

    target

    the object being affected

    tool_guid

    the tool being used to affest the object

    progress

    the current progress value

    returns

    true, if the next cycle of progress should occur; false, otherwise

    See also

    HackMessage

    HackState

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