Object/Class

net.psforever.objects.serverobject.terminals

Terminal

Related Docs: class Terminal | package terminals

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object Terminal

Source
Terminal.scala
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Type Members

  1. final case class BuyEquipment(item: Equipment) extends Exchange with Product with Serializable

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    A single piece of Equipment has been selected and will be given to the Player.

    A single piece of Equipment has been selected and will be given to the Player. The Player must decide what to do with it once it is in their control. A result of a processed request.

    item

    the Equipment being given to the player

  2. final case class BuyExosuit(exosuit: types.ExoSuitType.Value, subtype: Int = 0) extends Exchange with Product with Serializable

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    The Player exo-suit will be changed to the prescribed one.

    The Player exo-suit will be changed to the prescribed one. The subtype will be important if the user is swapping to an ExoSuitType.MAX exo-suit. A result of a processed request.

    exosuit

    the type of exo-suit

    subtype

    the exo-suit subtype, if any

  3. final case class BuyVehicle(vehicle: Vehicle, weapons: List[InventoryItem], inventory: List[InventoryItem]) extends Exchange with Product with Serializable

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    Provide a vehicle that was constructed for the player.

    Provide a vehicle that was constructed for the player.

    vehicle

    the vehicle

    weapons

    the vehicle's mounted armament

    inventory

    the vehicle's trunk contents

  4. sealed trait Exchange extends AnyRef

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    A basic Trait connecting all of the actionable Terminal response messages.

  5. final case class InfantryLoadout(exosuit: types.ExoSuitType.Value, subtype: Int = 0, holsters: List[InventoryItem], inventory: List[InventoryItem]) extends Exchange with Product with Serializable

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    Recover a former exo-suit and Equipment configuration that the Player possessed.

    Recover a former exo-suit and Equipment configuration that the Player possessed. A result of a processed request.

    exosuit

    the type of exo-suit

    subtype

    the exo-suit subtype, if any

    holsters

    the contents of the Player's holsters

    inventory

    the contents of the Player's inventory

  6. final case class LearnCertification(cert: types.CertificationType.Value) extends Exchange with Product with Serializable

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    Provide the certification type unlocked by the player.

    Provide the certification type unlocked by the player.

    cert

    the certification unlocked

  7. final case class LearnImplant(implant: ImplantDefinition) extends Exchange with Product with Serializable

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    Provide the implant type unlocked by the player.

    Provide the implant type unlocked by the player.

    implant

    the implant (definition) requested

  8. final case class NoDeal() extends Exchange with Product with Serializable

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    No action will result from interacting with this Terminal.

    No action will result from interacting with this Terminal. A result of a processed request.

  9. final case class Request(player: Player, msg: ItemTransactionMessage) extends Product with Serializable

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    Entry message into this Terminal that carries the request.

    Entry message into this Terminal that carries the request. Accessing an option in a Terminal normally always results in this message.

    player

    the player who sent this request message

    msg

    the original packet carrying the request

  10. final case class SellCertification(cert: types.CertificationType.Value) extends Exchange with Product with Serializable

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    Provide the certification type freed-up by the player.

    Provide the certification type freed-up by the player.

    cert

    the certification returned

  11. final case class SellEquipment() extends Exchange with Product with Serializable

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    A roundabout message oft-times.

    A roundabout message oft-times. Most Terminals should always allow Players to dispose of some piece of Equipment. A result of a processed request.

  12. final case class SellImplant(implant: ImplantDefinition) extends Exchange with Product with Serializable

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    Provide the implant type freed-up by the player.

    Provide the implant type freed-up by the player.

    implant

    the implant (definition) returned

  13. final case class StartProximityEffect(terminal: Terminal with ProximityUnit) extends Exchange with Product with Serializable

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    Start the special effects caused by a proximity-base service.

    Start the special effects caused by a proximity-base service.

    terminal

    the proximity-based unit

  14. final case class StopProximityEffect(terminal: Terminal with ProximityUnit) extends Exchange with Product with Serializable

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    Stop the special effects caused by a proximity-base service.

    Stop the special effects caused by a proximity-base service.

    terminal

    the proximity-based unit

  15. final case class TerminalMessage(player: Player, msg: ItemTransactionMessage, response: Exchange) extends Product with Serializable

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    Message that carries the result of the processed request message back to the original user (player).

    Message that carries the result of the processed request message back to the original user (player).

    player

    the player who sent this request message

    msg

    the original packet carrying the request

    response

    the result of the processed request

  16. final case class VehicleLoadout(vehicle_definition: VehicleDefinition, weapons: List[InventoryItem], inventory: List[InventoryItem]) extends Exchange with Product with Serializable

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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def Constructor(tdef: TerminalDefinition)(id: Int, context: ActorContext): Terminal

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    Instantiate an configure a Terminal object

    Instantiate an configure a Terminal object

    tdef

    the ObjectDefinition that constructs this object and maintains some of its immutable fields

    id

    the unique id that will be assigned to this entity

    context

    a context to allow the object to properly set up ActorSystem functionality

    returns

    the Terminal object

  5. def apply(tdef: TerminalDefinition): Terminal

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    Overloaded constructor.

    Overloaded constructor.

    tdef

    the ObjectDefinition that constructs this object and maintains some of its immutable fields

  6. final def asInstanceOf[T0]: T0

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  7. def clone(): AnyRef

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. final def getClass(): Class[_]

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  12. def hashCode(): Int

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  13. final def isInstanceOf[T0]: Boolean

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  14. final def ne(arg0: AnyRef): Boolean

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  15. final def notify(): Unit

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  16. final def notifyAll(): Unit

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  17. final def synchronized[T0](arg0: ⇒ T0): T0

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  18. def toString(): String

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  19. final def wait(): Unit

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  20. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  21. final def wait(arg0: Long): Unit

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