net.psforever.objects.loadouts
the name by which this inventory will be known when displayed in a Favorites list; field gets inherited
simplified representation of the Equipment
that can see "seen" on the target;
field gets inherited
simplified representation of the Equipment
in the target's inventory or trunk;
field gets inherited
the exo-suit in which the avatar will be dressed; may be restricted
the mechanized assault exo-suit specialization number that indicates whether the MAX performs: anti-infantry (1), anti-vehicular (2), or anti-air work (3); the default value is 0
the exo-suit in which the avatar will be dressed; may be restricted
simplified representation of the Equipment
in the target's inventory or trunk;
field gets inherited
the name by which this inventory will be known when displayed in a Favorites list; field gets inherited
the mechanized assault exo-suit specialization number that indicates whether the MAX performs: anti-infantry (1), anti-vehicular (2), or anti-air work (3); the default value is 0
simplified representation of the Equipment
that can see "seen" on the target;
field gets inherited
A blueprint of a player's uniform, their holster items, and their inventory items, saved in a specific state. This previous state can be restored on any given player template by reconstructing the items (if permitted) and re-assigning the uniform (if available).
The fifth tab on an
order_terminal
window is occupied by the list of "Favorite"Loadout
blueprints. The ten-long list is initialized withFavoritesMessage
packets assigned to the "Infantry" list. Specific entries are added or removed usingFavoritesRequest
packets, re-established using other conventional game packets.the name by which this inventory will be known when displayed in a Favorites list; field gets inherited
simplified representation of the
Equipment
that can see "seen" on the target; field gets inheritedsimplified representation of the
Equipment
in the target's inventory or trunk; field gets inheritedthe exo-suit in which the avatar will be dressed; may be restricted
the mechanized assault exo-suit specialization number that indicates whether the MAX performs: anti-infantry (1), anti-vehicular (2), or anti-air work (3); the default value is 0