net.psforever.objects.loadouts
The sub-type of the player's uniform.
The sub-type of the player's uniform. Applicable to mechanized assault units, mainly. The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit as indicated by the arm weapon(s).
the player
the numeric subtype
The sub-type of the player's uniform.
The sub-type of the player's uniform. Applicable to mechanized assault units, mainly. The subtype is reported as a number but indicates the specialization - anti-infantry, ani-vehicular, anti-air - of the suit as indicated by the arm weapon(s).
the player's uniform; the target is for MAX armors
any weapon the player may have it his "first pistol slot;" to a MAX, that is its "primary weapon slot"
the numeric subtype
The sub-type of the player's uniform, as used in FavoritesMessage
.
The values for Standard
, Infiltration
, and the generic MAX
are not perfectly known.
The sub-type of the player's uniform, as used in FavoritesMessage
.
The values for Standard
, Infiltration
, and the generic MAX
are not perfectly known.
The latter-most exo-suit option is presumed.
the player's uniform
the mechanized assault exo-suit subtype as determined by their arm weapons
the numeric subtype
Assuming the exo-suit is a mechanized assault type, use the subtype to determine what certifications would be valid for permitted access to that specific exo-suit.
Assuming the exo-suit is a mechanized assault type, use the subtype to determine what certifications would be valid for permitted access to that specific exo-suit. The "C" does not stand for "certification."
the numeric subtype
a Set
of all certifications that would grant access to the mechanized assault exo-suit subtype
CertificationType