For a given faction, provide the ammunition for the anti-vehicular launcher.
For a given faction, provide the ammunition for the anti-vehicular launcher. The ammunition value here must work with the result of obtaining the anti-vehicular launcher using the faction.
the faction
thr AmmoBoxDefinition for the launcher's ammo
GlobalDefinitions.AntiVehicular
For a given faction, provide the anti-vehicular launcher.
For a given faction, provide the anti-vehicular launcher.
the faction
the ToolDefinition for the launcher
For a given faction, provide the heavy assault rifle.
For a given faction, provide the heavy assault rifle.
For Neutral or Black Ops, just return a Suppressor.
the faction
the ToolDefinition for the rifle
For a given faction, provide the ammunition for the heavy assault rifle.
For a given faction, provide the ammunition for the heavy assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.
the faction
thr AmmoBoxDefinition for the rifle's ammo
GlobalDefinitions.HeavyRifle
For a given faction, provide the medium assault pistol.
For a given faction, provide the medium assault pistol. The medium assault pistols all use the same ammunition so there is no point for a separate selection function.
the faction
the ToolDefinition for the pistol
For a given faction, provide the medium assault rifle.
For a given faction, provide the medium assault rifle.
For Neutral or Black Ops, just return a Suppressor.
the faction
the ToolDefinition for the rifle
For a given faction, provide the ammunition for the medium assault rifle.
For a given faction, provide the ammunition for the medium assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.
the faction
thr AmmoBoxDefinition for the rifle's ammo
GlobalDefinitions.MediumRifle
Given a faction, provide the standard assault melee weapon.
Given a faction, provide the standard assault melee weapon.
the faction
the ToolDefinition for the melee weapon
Given a faction, provide the satndard assault pistol.
Given a faction, provide the satndard assault pistol.
the faction
the ToolDefinition for the pistol
For a given faction, provide the ammunition for the standard assault pistol.
For a given faction, provide the ammunition for the standard assault pistol. The ammunition value here must work with the result of obtaining the pistol using the faction.
the faction
thr AmmoBoxDefinition for the pistol's ammo
GlobalDefinitions.StandardPistol
Using the definition for a Vehicle determine whether it can rotate its body without forward acceleration.
Using the definition for a Vehicle determine whether it can rotate its body without forward acceleration.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Using the definition for a piece of Equipment determine whether it is "cavern equipment."
Using the definition for a piece of Equipment determine whether it is "cavern equipment."
the EquipmentDefinition of the item
true, if it is; otherwise, false
Using the definition for a piece of Equipment determine whether it is a "cavern weapon."
Useful for determining if some item has to be dropped during an activity like Loadout switching.
Using the definition for a piece of Equipment determine whether it is a "cavern weapon."
Useful for determining if some item has to be dropped during an activity like Loadout switching.
the EquipmentDefinition of the item
true, if it is; otherwise, false
Using the definition for a piece of Equipment determine with which faction it aligns.
Using the definition for a piece of Equipment determine with which faction it aligns.
Checks both Tool objects and unique AmmoBox objects.
the EquipmentDefinition of the item
the faction alignment, or Neutral
Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.
Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.
Only checks Tool objects.
Useful for determining if some item has to be dropped during an activity like Loadout switching.
the EquipmentDefinition of the item
the faction alignment, or Neutral
Using the definition for a Vehicle determine whether it can fly.
Using the definition for a Vehicle determine whether it can fly.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Only the normal grenades count; the grenade packs are excluded.
the EquipmentDefinition of the item
true, if it is a grenade-type weapon; false, otherwise
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Only the grenade packs count; the normal grenades are excluded.
the EquipmentDefinition of the item
true, if it is a grenade-type weapon; false, otherwise
Using the definition for a Vehicle determine whether it hovers.
Using the definition for a Vehicle determine whether it hovers.
the VehicleDefinition of the vehicle
true, if it can; false, otherwise
Using the definition for a piece of Equipment determine whether it is "special."
"Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites.
Using the definition for a piece of Equipment determine whether it is "special."
"Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites.
For example, the Kits are unlocked as rewards for holiday events and require possessing a specific MeritCommendation.
the EquipmentDefinition of the item
true, if it is; otherwise, false