case class TrapCollisionDamageMultiplier(multiplier: Float) extends Mod with Product with Serializable
When the target collides with something, if the target is not faction related with the cause, the target takes multiplied damage. The tactical resonance area protection is identified by never moving (has no velocity).
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- new TrapCollisionDamageMultiplier(multiplier: Float)
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- final def !=(arg0: Any): Boolean
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- def calculate(damage: Int, data: DamageInteraction, cause: CollisionWithReason): Int
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- TrapCollisionDamageMultiplier → Mod
- def calculate(damage: Int, data: DamageInteraction, cause: DamageReason): Int
- final def calculate(damage: Int, data: DamageInteraction): Int
Perform the underlying calculations, returning a modified value from the input value.
Perform the underlying calculations, returning a modified value from the input value.
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- val multiplier: Float
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