class InteractWithRadiationCloudsSeatedInVehicle extends ZoneInteraction
This game entity may infrequently test whether it may interact with radiation cloud projectiles that may be emitted in the game environment for a limited amount of time. Since the entity in question is a vehicle, the occupants of the vehicle get tested their interaction.
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- ZoneInteraction
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- def Type: RadiationInVehicleInteraction
A categorical descriptor for this interaction.
A categorical descriptor for this interaction.
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- InteractWithRadiationCloudsSeatedInVehicle → ZoneInteraction
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- def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit
Drive into a radiation cloud and all the vehicle's occupants suffer the consequences.
Drive into a radiation cloud and all the vehicle's occupants suffer the consequences.
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the portion of the block map being tested
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the fixed element in this test
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- InteractWithRadiationCloudsSeatedInVehicle → ZoneInteraction
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- val range: Float
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
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- InteractWithRadiationCloudsSeatedInVehicle → ZoneInteraction
- def resetInteraction(target: InteractsWithZone): Unit
Any radiation clouds blocked from being tested should be cleared.
Any radiation clouds blocked from being tested should be cleared. All that can be done is blanking our retained previous effect targets.
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the fixed element in this test
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- InteractWithRadiationCloudsSeatedInVehicle → ZoneInteraction
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