object Deployment
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- Deployment.scala
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- final case class CanDeploy(obj: DeploymentObject, state: types.DriveState.Value) extends Product with Serializable
A response message to report successful deploy change.
A response message to report successful deploy change.
- obj
the object being deployed
- state
the new deploy state
- final case class CanNotChangeDeployment(obj: DeploymentObject, to_state: types.DriveState.Value, reason: String) extends Product with Serializable
A response message to report an unsuccessful deployment change.
A response message to report an unsuccessful deployment change.
- obj
the object being changed
- to_state
the attempted deployment state
- reason
a string explaining why the state can not or will not change
- final case class CanUndeploy(obj: DeploymentObject, state: types.DriveState.Value) extends Product with Serializable
A response message to report successful undeploy change.
A response message to report successful undeploy change.
- obj
the object being undeployed
- state
the new undeploy state
- type DeploymentObject = PlanetSideServerObject with Deployment
A shorthand
type
for a valid object ofDeployment
. - final case class TryDeploy(state: types.DriveState.Value) extends Product with Serializable
A message for instigating a change to a deploy state.
A message for instigating a change to a deploy state.
- state
the new deploy state
- final case class TryDeploymentChange(state: types.DriveState.Value) extends Product with Serializable
A message for instigating a change in deployment state.
A message for instigating a change in deployment state.
- state
the new deployment state
- final case class TryUndeploy(state: types.DriveState.Value) extends Product with Serializable
A message for instigating a change to an undeploy state.
A message for instigating a change to an undeploy state.
- state
the new undeploy state
Value Members
- final def !=(arg0: Any): Boolean
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- def AngleCheck(obj: DeploymentObject): Boolean
- def CheckForDeployState(state: types.DriveState.Value): Boolean
Is this
state
considered one of "deploy?"Is this
state
considered one of "deploy?"- state
the state to check
- returns
yes, if it is a valid state; otherwise, false
- def CheckForUndeployState(state: types.DriveState.Value): Boolean
Is this
state
considered one of "undeploy?"Is this
state
considered one of "undeploy?"- state
the state to check
- returns
yes, if it is a valid state; otherwise, false
- def NextState(from_state: types.DriveState.Value): types.DriveState.Value
Given a starting deployment state, provide the next deployment state in a sequence.
Two sequences are defined.Given a starting deployment state, provide the next deployment state in a sequence.
Two sequences are defined. The more elaborate sequence proceeds fromMobile --> Deploying --> Deployed --> Undeploying --> Mobile
. This is the standard in-game deploy cycle. All other sequences are void of complexity and should not mutate from their original value.- from_state
the original deployment state
- returns
the deployment state that is being transitioned
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