object GeometryForm
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- GeometryForm.scala
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- GeometryForm
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- lazy val invalidCylinder: Cylinder
this cylinder can not be used for purposes of geometric representation
- lazy val invalidPoint: d3.Point
this point can not be used for purposes of geometric representation
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- def representByCylinder(radius: Float, height: Float)(o: Any): VolumetricGeometry
The geometric representation is a cylinder around the entity's base.
The geometric representation is a cylinder around the entity's base.
- radius
half the distance across
- height
how tall the cylinder is (the distance of the top to the base)
- o
the entity
- returns
the representation
- def representByPoint()(o: Any): VolumetricGeometry
The geometric representation is the entity's centroid.
The geometric representation is the entity's centroid.
- o
the entity
- returns
the representation
- def representByRaisedSphere(radius: Float)(o: Any): VolumetricGeometry
The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).
The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).
- radius
how wide a hemisphere is
- o
the entity
- returns
the representation
- def representBySphere(radius: Float)(o: Any): VolumetricGeometry
The geometric representation is a sphere using a position as the entity's centroid and all points exist a distance from that point.
The geometric representation is a sphere using a position as the entity's centroid and all points exist a distance from that point.
- radius
how wide a quarter-sphere is
- o
the entity
- returns
the representation
- def representBySphereOnBase(radius: Float)(o: Any): VolumetricGeometry
The geometric representation is a sphere using a position as the entity's base (foot position) and the centroid is located just above it a fixed distance.
The geometric representation is a sphere using a position as the entity's base (foot position) and the centroid is located just above it a fixed distance. All points exist a distance from that centroid.
- radius
how wide a quarter-sphere is
- o
the entity
- returns
the representation
- def representHoveringEntityByCylinder(radius: Float, height: Float, hoversAt: Float)(o: Any): VolumetricGeometry
The geometric representation is a cylinder around the entity's base as if the target is displaced from the ground at an expected (fixed?) distance.
The geometric representation is a cylinder around the entity's base as if the target is displaced from the ground at an expected (fixed?) distance.
- radius
half the distance across
- height
how tall the cylinder is (the distance of the top to the base)
- hoversAt
how far off the base coordinates the actual cylinder begins
- o
the entity
- returns
the representation
- def representPlayerByCylinder(radius: Float)(o: Any): VolumetricGeometry
The geometric representation is a cylinder around the entity's base if the target represents a player entity.
The geometric representation is a cylinder around the entity's base if the target represents a player entity.
- radius
a measure of the player's bulk
- o
the entity
- returns
the representation
- def representProjectileBySphere()(o: Any): VolumetricGeometry
The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).
The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base). The specific entity should be a projectile, else the result is invalid.
- o
the entity
- returns
the representation
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