Packages

object GeometryForm

Source
GeometryForm.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  6. final def eq(arg0: AnyRef): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_ <: AnyRef]
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  10. def hashCode(): Int
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  11. lazy val invalidCylinder: Cylinder

    this cylinder can not be used for purposes of geometric representation

  12. lazy val invalidPoint: d3.Point

    this point can not be used for purposes of geometric representation

  13. final def isInstanceOf[T0]: Boolean
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  14. final def ne(arg0: AnyRef): Boolean
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  15. final def notify(): Unit
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  16. final def notifyAll(): Unit
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  17. def representByCylinder(radius: Float, height: Float)(o: Any): VolumetricGeometry

    The geometric representation is a cylinder around the entity's base.

    The geometric representation is a cylinder around the entity's base.

    radius

    half the distance across

    height

    how tall the cylinder is (the distance of the top to the base)

    o

    the entity

    returns

    the representation

  18. def representByPoint()(o: Any): VolumetricGeometry

    The geometric representation is the entity's centroid.

    The geometric representation is the entity's centroid.

    o

    the entity

    returns

    the representation

  19. def representByRaisedSphere(radius: Float)(o: Any): VolumetricGeometry

    The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).

    The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).

    radius

    how wide a hemisphere is

    o

    the entity

    returns

    the representation

  20. def representBySphere(radius: Float)(o: Any): VolumetricGeometry

    The geometric representation is a sphere using a position as the entity's centroid and all points exist a distance from that point.

    The geometric representation is a sphere using a position as the entity's centroid and all points exist a distance from that point.

    radius

    how wide a quarter-sphere is

    o

    the entity

    returns

    the representation

  21. def representBySphereOnBase(radius: Float)(o: Any): VolumetricGeometry

    The geometric representation is a sphere using a position as the entity's base (foot position) and the centroid is located just above it a fixed distance.

    The geometric representation is a sphere using a position as the entity's base (foot position) and the centroid is located just above it a fixed distance. All points exist a distance from that centroid.

    radius

    how wide a quarter-sphere is

    o

    the entity

    returns

    the representation

  22. def representHoveringEntityByCylinder(radius: Float, height: Float, hoversAt: Float)(o: Any): VolumetricGeometry

    The geometric representation is a cylinder around the entity's base as if the target is displaced from the ground at an expected (fixed?) distance.

    The geometric representation is a cylinder around the entity's base as if the target is displaced from the ground at an expected (fixed?) distance.

    radius

    half the distance across

    height

    how tall the cylinder is (the distance of the top to the base)

    hoversAt

    how far off the base coordinates the actual cylinder begins

    o

    the entity

    returns

    the representation

  23. def representPlayerByCylinder(radius: Float)(o: Any): VolumetricGeometry

    The geometric representation is a cylinder around the entity's base if the target represents a player entity.

    The geometric representation is a cylinder around the entity's base if the target represents a player entity.

    radius

    a measure of the player's bulk

    o

    the entity

    returns

    the representation

  24. def representProjectileBySphere()(o: Any): VolumetricGeometry

    The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base).

    The geometric representation is a sphere around the entity's centroid positioned following the axis of rotation (the entity's base). The specific entity should be a projectile, else the result is invalid.

    o

    the entity

    returns

    the representation

  25. final def synchronized[T0](arg0: => T0): T0
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  27. final def wait(): Unit
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  28. final def wait(arg0: Long, arg1: Int): Unit
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  29. final def wait(arg0: Long): Unit
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