Object

net.psforever.packet.game.objectcreate

InventoryItemData

Related Doc: package objectcreate

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object InventoryItemData

Mask the use of InternalSlot using a fake class called an InventoryItemData.

Source
InventoryItemData.scala
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Type Members

  1. type InventoryItem = InternalSlot

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    Alias InventoryItemData to InternalSlot.

Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def apply(objClass: Int, guid: PlanetSideGUID, slot: Int, obj: ConstructorData): InventoryItem

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    Constructor for creating an InventoryItemData.

    Constructor for creating an InventoryItemData.

    guid

    the GUID this object will be assigned

    slot

    a parent-defined slot identifier that explains where the child is to be attached to the parent

    obj

    the data used as representation of the object to be constructed

    returns

    an InventoryItemData object

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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    @throws( ... )
  7. val codec: Codec[InventoryItem]

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    A Codec for 0x17 ObjectCreateMessage data.

  8. val codec_detailed: Codec[InventoryItem]

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    A Codec for 0x18 ObjectCreateDetailedMessage data.

  9. final def eq(arg0: AnyRef): Boolean

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  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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  12. final def getClass(): Class[_]

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  13. def hashCode(): Int

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  14. final def isInstanceOf[T0]: Boolean

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  15. final def ne(arg0: AnyRef): Boolean

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  16. final def notify(): Unit

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  17. final def notifyAll(): Unit

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  18. final def synchronized[T0](arg0: ⇒ T0): T0

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  19. def toString(): String

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  20. final def wait(): Unit

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  21. final def wait(arg0: Long, arg1: Int): Unit

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  22. final def wait(arg0: Long): Unit

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