net.psforever.packet.game.objectcreate
Overloaded constructor that includes the coordinate information but ignores the inventory.
Overloaded constructor that includes the coordinate information but ignores the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.
the optional position of the character in the world environment
a curried function for the common fields regarding the the character's appearance
a curried function for the class-specific data that explains about the character
the holster that is depicted as exposed, or "drawn"
a DetailedPlayerData
object
Overloaded constructor that includes the coordinate information and the inventory.
Overloaded constructor that includes the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are standing apart from other containers.
the optional position of the character in the world environment
a curried function for the common fields regarding the the character's appearance
a curried function for the class-specific data that explains about the character
the player's full or partial (holsters-only) inventory
the holster that is depicted as exposed, or "drawn"
a DetailedPlayerData
object
Overloaded constructor that ignores the coordinate information and the inventory.
Overloaded constructor that ignores the coordinate information and the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.
a curried function for the common fields regarding the the character's appearance
a curried function for the class-specific data that explains about the character
the holster that is depicted as exposed, or "drawn;"
technically, always DrawnSlot.None
, but the field is preserved to maintain similarity
a DetailedPlayerData
object
Overloaded constructor that ignores the coordinate information but includes the inventory.
Overloaded constructor that ignores the coordinate information but includes the inventory. It passes information between the three major divisions for the purposes of offset calculations. This constructor should be used for players that are mounted.
a curried function for the common fields regarding the the character's appearance
a curried function for the class-specific data that explains about the character
the player's full or partial (holsters-only) inventory
the holster that is depicted as exposed, or "drawn";
technically, always DrawnSlot.None
, but the field is preserved to maintain similarity
a DetailedPlayerData
object