See PlayerStateMessageUpstream for explanation of seq_time.
Always zero from testing so far
Seems semi-random
Seems semi-random
Maximum travel distance in meters - seems to be zero for decimator rockets
Possibly always 255 from testing
0 for bullet 1 for possibly delayed explosion (thumper alt fire) or thresher/leviathan flux cannon 2 for vs starfire (lockon type?) 3 for thrown (e.g. grenades)
Seems to be thrown weapon velocity/direction
See PlayerStateMessageUpstream for explanation of seq_time.
Always zero from testing so far
Seems semi-random
Seems semi-random
Maximum travel distance in meters - seems to be zero for decimator rockets
Possibly always 255 from testing
0 for bullet 1 for possibly delayed explosion (thumper alt fire) or thresher/leviathan flux cannon 2 for vs starfire (lockon type?) 3 for thrown (e.g.
0 for bullet 1 for possibly delayed explosion (thumper alt fire) or thresher/leviathan flux cannon 2 for vs starfire (lockon type?) 3 for thrown (e.g. grenades)
Seems to be thrown weapon velocity/direction
WeaponFireMessage seems to be sent each time a weapon actually shoots.
See PlayerStateMessageUpstream for explanation of seq_time.
Always zero from testing so far
Seems semi-random
Seems semi-random
Maximum travel distance in meters - seems to be zero for decimator rockets
Possibly always 255 from testing
0 for bullet 1 for possibly delayed explosion (thumper alt fire) or thresher/leviathan flux cannon 2 for vs starfire (lockon type?) 3 for thrown (e.g. grenades)
Seems to be thrown weapon velocity/direction