final case classTargetingInfoMessage(target_list: List[TargetInfo]) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to update status information regarding the listed targets.
This packet is often in response to a client-sent TargetingImplantRequest packet, when related to the implant's operation.
It can also arrive independent of a formal request and will operate even without the implant.
The enumerated targets report their status as two "progress bars" that can be empty (0f) or filled (1f).
When this packet is received, the client will actually update the current fields associated with those values for the target.
For example, for 0x17 player characters, the values are assigned to their health points and armor points respectively.
Allied player characters will have their "progress bar" visuals updated immediately;
the implant is still necessary to view enemy target progress bars, if they will be visible.
This function can be used to update fields properly.
The value between 0 and 255 (0f to 1f) can be inserted directly into ObjectCreateMessage creations as it matches the scale.
The target will be killed or destroyed as expected when health is set to zero.
This member is added by an implicit conversion from TargetingInfoMessage to
any2stringadd[TargetingInfoMessage] performed by method any2stringadd in scala.Predef.
This member is added by an implicit conversion from TargetingInfoMessage to
StringFormat[TargetingInfoMessage] performed by method StringFormat in scala.Predef.
Dispatched by the server to update status information regarding the listed targets.
This packet is often in response to a client-sent
TargetingImplantRequest
packet, when related to the implant's operation. It can also arrive independent of a formal request and will operate even without the implant. The enumerated targets report their status as two "progress bars" that can be empty (0f) or filled (1f). When this packet is received, the client will actually update the current fields associated with those values for the target. For example, for0x17
player characters, the values are assigned to their health points and armor points respectively. Allied player characters will have their "progress bar" visuals updated immediately; the implant is still necessary to view enemy target progress bars, if they will be visible.This function can be used to update fields properly. The value between 0 and 255 (0f to 1f) can be inserted directly into
ObjectCreateMessage
creations as it matches the scale. The target will be killed or destroyed as expected when health is set to zero.a list of targets