a list of targets
a list of targets
Dispatched by the server to update status information regarding the listed targets.
This packet is often in response to a client-sent
TargetingImplantRequestpacket, when related to the implant's operation. It can also arrive independent of a formal request and will operate even without the implant. The enumerated targets report their status as two "progress bars" that can be empty (0f) or filled (1f). When this packet is received, the client will actually update the current fields associated with those values for the target. For example, for0x17player characters, the values are assigned to their health points and armor points respectively. Allied player characters will have their "progress bar" visuals updated immediately; the implant is still necessary to view enemy target progress bars, if they will be visible.This function can be used to update fields properly. The value between 0 and 255 (0f to 1f) can be inserted directly into
ObjectCreateMessagecreations as it matches the scale. The target will be killed or destroyed as expected when health is set to zero.a list of targets