the target
the amount of health the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive
the amount of armor the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive; defaults to 0f
the amount of armor the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive; defaults to 0f
the amount of health the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive
the target
An entry regarding a target's health and, if applicable, any secondary defensive option they possess, hitherto, "armor."
the target
the amount of health the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive
the amount of armor the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive; defaults to 0f