final case classPlayerStateShiftMessage(state: Option[ShiftState], unk: Option[Int] = None) extends PlanetSideGamePacket with Product with Serializable
Push specific motion-based stimuli on a specific character.
PlayerStateMessageUpstream involves data transmitted from a client to the server regarding its avatar.
PlayerStateMessage involves data transmitted from the server to the clients regarding characters other than that client's avatar.
PlayerStateShiftMessage involves data transmitted from the server to a client about that client's avatar.
It temporarily asserts itself before normal player movement and asserts specific placement and motion.
An application of this packet is being /warped within a zone via a non-triggering agent (like a teleporter).
Another, more common, application of this packet is being thrown about when the target of an attempted roadkill.
state
if defined, the behaviors to influence the character
Push specific motion-based stimuli on a specific character.
PlayerStateMessageUpstream
involves data transmitted from a client to the server regarding its avatar.PlayerStateMessage
involves data transmitted from the server to the clients regarding characters other than that client's avatar.PlayerStateShiftMessage
involves data transmitted from the server to a client about that client's avatar. It temporarily asserts itself before normal player movement and asserts specific placement and motion. An application of this packet is being/warp
ed within a zone via a non-triggering agent (like a teleporter). Another, more common, application of this packet is being thrown about when the target of an attempted roadkill.if defined, the behaviors to influence the character
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