Object/Class

net.psforever.packet.game

PlayerStateShiftMessage

Related Docs: class PlayerStateShiftMessage | package game

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object PlayerStateShiftMessage extends Marshallable[PlayerStateShiftMessage] with Serializable

Source
PlayerStateShiftMessage.scala
Linear Supertypes
Serializable, Serializable, Marshallable[PlayerStateShiftMessage], AnyRef, Any
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  1. PlayerStateShiftMessage
  2. Serializable
  3. Serializable
  4. Marshallable
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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def apply(unk: Int): PlayerStateShiftMessage

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    An abbreviated constructor for creating PlayerStateShiftMessage, assuming the parameters unk1 and state are not defined.

    An abbreviated constructor for creating PlayerStateShiftMessage, assuming the parameters unk1 and state are not defined.

    unk

    na

    returns

    a PlayerStateShiftMessage packet

  5. def apply(state: ShiftState): PlayerStateShiftMessage

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    An abbreviated constructor for creating PlayerStateShiftMessage, removing the optional condition of unk2.

    An abbreviated constructor for creating PlayerStateShiftMessage, removing the optional condition of unk2.

    state

    the behaviors to influence the character

    returns

    a PlayerStateShiftMessage packet

  6. def apply(state: ShiftState, unk: Int): PlayerStateShiftMessage

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    An abbreviated constructor for creating PlayerStateShiftMessage, removing the optional condition of state.

    An abbreviated constructor for creating PlayerStateShiftMessage, removing the optional condition of state.

    state

    the behaviors to influence the character

    unk

    na

    returns

    a PlayerStateShiftMessage packet

  7. final def asInstanceOf[T0]: T0

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  8. def clone(): AnyRef

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    protected[java.lang]
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    AnyRef
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    @throws( ... )
  9. implicit val codec: Codec[PlayerStateShiftMessage]

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    Definition Classes
    PlayerStateShiftMessageMarshallable
  10. def decode(a: BitVector): Attempt[DecodeResult[PlayerStateShiftMessage]]

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    Marshallable
  11. def encode(a: PlayerStateShiftMessage): Attempt[BitVector]

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    Marshallable
  12. final def eq(arg0: AnyRef): Boolean

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    AnyRef
  13. def equals(arg0: Any): Boolean

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  14. def finalize(): Unit

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  15. final def getClass(): Class[_]

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  16. def hashCode(): Int

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  17. final def isInstanceOf[T0]: Boolean

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  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. final def synchronized[T0](arg0: ⇒ T0): T0

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  22. def toString(): String

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  23. final def wait(): Unit

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    @throws( ... )
  24. final def wait(arg0: Long, arg1: Int): Unit

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  25. final def wait(arg0: Long): Unit

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Inherited from Serializable

Inherited from Serializable

Inherited from AnyRef

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