the purpose of the packet
a text description of the respawn binding point
show the selection icon on the redeployment map
true, to report on bind point change visible in the events window; false, to render spawn change silently; some first time notifications will always display regardless of this flag
the kind of spawn request that will be made;
affects the type of icon displayed;
will coincide with the value of unk2
in SpawnRequestMessage
when the spawn option is selected
the number of the zone in which to display this spawn option;
if zone_number
is not the current zone, and the action is positive,
a small map of the alternate zone with selectable spawn point will become visible
na
coordinates for any displayed deployment map icon;
x
and y
determine the position
the purpose of the packet
a text description of the respawn binding point
show the selection icon on the redeployment map
true, to report on bind point change visible in the events window; false, to render spawn change silently; some first time notifications will always display regardless of this flag
coordinates for any displayed deployment map icon;
x
and y
determine the position
the kind of spawn request that will be made;
affects the type of icon displayed;
will coincide with the value of unk2
in SpawnRequestMessage
when the spawn option is selected
na
the number of the zone in which to display this spawn option;
if zone_number
is not the current zone, and the action is positive,
a small map of the alternate zone with selectable spawn point will become visible
A packet dispatched to maintain a manually-set respawn location.
The packet establishes the player's ability to spawn in an arbitrary location that is not a normal local option. This process is called "binding one's matrix." In addition to player establishing the binding, the packet updates as conditions of the respawn location changes.
If
logging
is turned on, packets will display different messages depending on context. The bind descriptor will be used to flavor the events chat message. As long as the event is marked to be logged, when the packet is received, a message is displayed in the events window. If the logged action is applicable, the matrixing sound effect will be played too. Not displaying events is occasionally warranted for aesthetics. The game will always note if this is your first time binding regardless of the state of this flag.Bind Descriptors:
@amp_station
@ams
@comm_station
(interlink facility?)@comm_station_dsp
(dropship center?)@cryo_facility
(biolab?)@tech_plant
Exploration:
Find other bind descriptors.
the purpose of the packet
a text description of the respawn binding point
show the selection icon on the redeployment map
true, to report on bind point change visible in the events window; false, to render spawn change silently; some first time notifications will always display regardless of this flag
the kind of spawn request that will be made; affects the type of icon displayed; will coincide with the value of
unk2
inSpawnRequestMessage
when the spawn option is selectedthe number of the zone in which to display this spawn option; if
zone_number
is not the current zone, and the action is positive, a small map of the alternate zone with selectable spawn point will become visiblena
coordinates for any displayed deployment map icon;
x
andy
determine the position