Object

net.psforever.packet.game

BindStatus

Related Doc: package game

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object BindStatus extends Enumeration

The purpose of the BindPlayerMessage packet.

Bind and Unbind are generally manual actions performed by the player. Available is applied to automatic Advanced Mobile Spawn points and other "Bound" points at the time of redeployment. Lost and Unavailable remove the status of being bound and have slightly different connotations. Each generates a different a events chat message if logging it turned on.

Source
BindPlayerMessage.scala
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  3. abstract class Value extends Ordered[Value] with Serializable

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  4. class ValueSet extends AbstractSet[Value] with SortedSet[Value] with SortedSetLike[Value, ValueSet] with Serializable

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. val Available: Value

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  5. val Bind: Value

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  6. val Lost: Value

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  7. val Unavailable: Value

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  8. val Unbind: Value

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  9. final def Value(i: Int, name: String): Value

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  10. final def Value(name: String): Value

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  11. final def Value(i: Int): Value

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  12. final def Value: Value

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  13. object ValueSet extends Serializable

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  14. final def apply(x: Int): Value

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  15. final def asInstanceOf[T0]: T0

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  16. def clone(): AnyRef

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  17. implicit val codec: Codec[Value]

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  28. final def notify(): Unit

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  31. final def synchronized[T0](arg0: ⇒ T0): T0

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  32. def toString(): String

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  33. def values: ValueSet

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  37. final def withName(s: String): Value

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