net.psforever.objects.serverobject.pad.process
the VehicleSpawnPad object being governed
The continent the pad recognizes as a place of installation will change as its Owner changes.
The continent the pad recognizes as a place of installation will change as its Owner changes.
Originally, it belongs to a default non-Building object that is owned by a default non-Zone object.
Eventually, it will belong to an active Building object that will belong to an active Zone object.
With respect to GetLogger(String), the active Zone object will be valid shortly after the object is registered,
but will still be separated from being owned by a valid Building object by a few validation checks.
the (current) Zone object
Implement this to add a suffix to the identifying name of the logger.
Implement this to add a suffix to the identifying name of the logger.
a special identifier that distinguishes a logger whose name is built of common features
Act as if a variable for the logging agent.
Act as if a variable for the logging agent.
a Logger object
A common manner of utilizing the logging agent such that all messages have the same logging level.
A common manner of utilizing the logging agent such that all messages have the same logging level.
The default should be trace-level comments.
No important messages should processed by this agent; only consume general vehicle spawn status.
the message
An
Actorthat handles vehicle spawning orders for aVehicleSpawnPad. The basicVehicleSpawnControlis the root of a simple tree of "spawn control" objects that chain to each other. Each object performs on (or more than one related) actions upon the vehicle order that was submitted.This object introduces the vehicle into the game environment. The vehicle must be added to the
Continent, loaded onto other players' clients, and given an initial timed deconstruction event. For actual details on this process, please refer to the external source represented byContinent.VehicleEvents. It has failure cases should the driver be in an incorrect state.