A structure-owned server object that is a "door lock."
The "door lock" exerts an "identify friend or foe" field that detects the faction affiliation of a target player.
An Actor
that handles messages being dispatched to a specific IFFLock
.
An Actor
that handles messages being dispatched to a specific IFFLock
.
CommonMessages
The definition for any IFFLock
.
The definition for any IFFLock
.
Object Id 451 is a generic external lock.
A structure-owned server object that is a "door lock."
The "door lock" exerts an "identify friend or foe" field that detects the faction affiliation of a target player. It also indirectly inherits faction affiliation from the structure to which it is connected or it can be "hacked" whereupon the person exploiting it leaves their "faction" as the aforementioned affiliated faction. The
IFFLock
is ideally associated with a server map object - aDoor
- to which it acts as a gatekeeper.