This door will close.
Message that carries the result of the processed request message back to the original user (player
).
Message that carries the result of the processed request message back to the original user (player
).
the player who sent this request message
the original packet carrying the request
the result of the processed request
A basic Trait
connecting all of the actionable Door
response messages.
This door will do nothing.
This door will open.
Entry message into this Door
that carries the request.
Entry message into this Door
that carries the request.
the player who sent this request message
the original packet carrying the request
Instantiate and configure a Door
object that has knowledge of both its position and outwards-facing direction.
Instantiate and configure a Door
object that has knowledge of both its position and outwards-facing direction.
The assumption is that this door will be paired with an IFF Lock, thus, has conditions for opening.
the position of the door
the unique id that will be assigned to this entity
a context to allow the object to properly set up ActorSystem
functionality
the Door
object
Instantiate and configure a Door
object.
Instantiate and configure a Door
object.
the unique id that will be assigned to this entity
a context to allow the object to properly set up ActorSystem
functionality
the Door
object
Overloaded constructor.
Overloaded constructor.
the ObjectDefinition
that constructs this object and maintains some of its immutable fields