an explanation of the damage that can be performed by this discharge
the weapon that caused this discharge
the current fire mode of the tool used
the agency that caused the weapon to produce this projectile;
most often a player (PlayerSource
)
an object ID that refers to the method of death that would be reported;
usually the same as tool_def.ObjectId
;
if not, then it is a type of vehicle (and owner should have a positive seated
field)
where the projectile started
in which direction the projectile was aimed when it was discharged
when the weapon discharged was recorded;
defaults to System.nanoTime
Mark the projectile as being "encountered" or "managed" at least once.
an object ID that refers to the method of death that would be reported;
usually the same as tool_def.ObjectId
;
if not, then it is a type of vehicle (and owner should have a positive seated
field)
Information about the current world coordinates and orientation of the projectile
the current fire mode of the tool used
when the weapon discharged was recorded;
defaults to System.nanoTime
the agency that caused the weapon to produce this projectile;
most often a player (PlayerSource
)
an explanation of the damage that can be performed by this discharge
in which direction the projectile was aimed when it was discharged
where the projectile started
the weapon that caused this discharge
A summation of weapon (
Tool
) discharge.an explanation of the damage that can be performed by this discharge
the weapon that caused this discharge
the current fire mode of the tool used
the agency that caused the weapon to produce this projectile; most often a player (
PlayerSource
)an object ID that refers to the method of death that would be reported; usually the same as
tool_def.ObjectId
; if not, then it is a type of vehicle (and owner should have a positiveseated
field)where the projectile started
in which direction the projectile was aimed when it was discharged
when the weapon discharged was recorded; defaults to
System.nanoTime
ProjectileDefinition
ToolDefinition
FireModeDefinition
SourceEntry
PlayerSource