Object/Class

net.psforever.objects.ballistics

Projectile

Related Docs: class Projectile | package ballistics

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object Projectile extends Serializable

Source
Projectile.scala
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final val BaseUID: Int

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    the first projectile GUID used by all clients internally

  5. final val RangeUID: Int

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    all clients progress through 40100 to 40124 normally, skipping only for long-lived projectiles 40125 to 40149 are being reserved as a guard against undetected overflow

  6. def apply(profile: ProjectileDefinition, tool_def: ToolDefinition, fire_mode: FireModeDefinition, owner: PlanetSideGameObject with FactionAffinity, attribute_to: Int, shot_origin: Vector3, shot_angle: Vector3): Projectile

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    Overloaded constructor for an Unresolved projectile.

    Overloaded constructor for an Unresolved projectile.

    profile

    an explanation of the damage that can be performed by this discharge

    tool_def

    the weapon that caused this discharge

    fire_mode

    the current fire mode of the tool used

    owner

    the agency that caused the weapon to produce this projectile

    attribute_to

    an object ID that refers to the method of death that would be reported

    shot_origin

    where the projectile started

    shot_angle

    in which direction the projectile was aimed when it was discharged

    returns

    the Projectile object

  7. def apply(profile: ProjectileDefinition, tool_def: ToolDefinition, fire_mode: FireModeDefinition, owner: PlanetSideGameObject with FactionAffinity, shot_origin: Vector3, shot_angle: Vector3): Projectile

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    Overloaded constructor for an Unresolved projectile.

    Overloaded constructor for an Unresolved projectile.

    profile

    an explanation of the damage that can be performed by this discharge

    tool_def

    the weapon that caused this discharge

    fire_mode

    the current fire mode of the tool used

    owner

    the agency that caused the weapon to produce this projectile

    shot_origin

    where the projectile started

    shot_angle

    in which direction the projectile was aimed when it was discharged

    returns

    the Projectile object

  8. final def asInstanceOf[T0]: T0

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  9. def clone(): AnyRef

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  10. final def eq(arg0: AnyRef): Boolean

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  11. def equals(arg0: Any): Boolean

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  12. def finalize(): Unit

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  13. final def getClass(): Class[_]

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  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. final def ne(arg0: AnyRef): Boolean

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  17. final def notify(): Unit

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  18. final def notifyAll(): Unit

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  19. final def synchronized[T0](arg0: ⇒ T0): T0

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  20. def toString(): String

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  21. final def wait(): Unit

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  22. final def wait(arg0: Long, arg1: Int): Unit

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  23. final def wait(arg0: Long): Unit

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