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Set the hack state of this object by recording important information about the player who caused it.
Set the hack state of this object by recording important information about the player who caused it. Set the hack state if there is no current hack state. Override the hack state with a new hack state if the new user has different faction affiliation.
a Player
, or no player
the player hack entry
Very common example of a VitalsActivity
event involving weapon discharge.
Very common example of a VitalsActivity
event involving weapon discharge.
the fully-informed entry of discharge of a weapon
the list of previous changes to this object's vital statistics
A VitalsActivity
event must be recorded.
A VitalsActivity
event must be recorded.
Add new entry to the front of the list (for recent activity).
the fully-informed entry
the list of previous changes to this object's vital statistics
Find, specifically, the last instance of a weapon discharge vital statistics change.
Find, specifically, the last instance of a weapon discharge vital statistics change.
information about the discharge