UdpNetworkSimulator
class
UdpNetworkSimulator extends Actor
Instance Constructors
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Type Members
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type
QueueItem = (Message, Long)
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type
Receive = PartialFunction[Any, Unit]
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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def
+(other: String): String
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final
def
==(arg0: Any): Boolean
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implicit
val
QueueItem: Ordering[QueueItem]
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def
aroundPostRestart(reason: Throwable): Unit
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def
aroundPostStop(): Unit
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def
aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
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def
aroundPreStart(): Unit
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def
aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
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final
def
asInstanceOf[T0]: T0
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val
chaos: Random
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def
clone(): AnyRef
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implicit
val
context: ActorContext
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def
ensuring(cond: Boolean, msg: ⇒ Any): UdpNetworkSimulator
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
formatted(fmtstr: String): String
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final
def
getClass(): Class[_]
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def
handlePacket(message: Message, queue: PriorityQueue[QueueItem], outbound: Boolean): Any
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def
hashCode(): Int
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val
inPacketQueue: PriorityQueue[(Message, Long)]
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var
interface: ActorRef
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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val
outPacketQueue: PriorityQueue[(Message, Long)]
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val
packetDelayDuration: FiniteDuration
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def
postRestart(reason: Throwable): Unit
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def
postStop(): Unit
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def
preRestart(reason: Throwable, message: Option[Any]): Unit
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def
preStart(): Unit
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def
receive: PartialFunction[Any, Unit]
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def
schedule(duration: FiniteDuration, outbound: Boolean): Cancellable
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implicit final
val
self: ActorRef
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final
def
sender(): ActorRef
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def
supervisorStrategy: SupervisorStrategy
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
unhandled(message: Any): Unit
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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Inherited from Actor
Inherited from AnyRef
Inherited from Any