The percentage from [0.0, 1.0] that a packet will be lost
The end-to-end delay (ping) of all packets
The percentage from [0.0, 1.0] that a packet will be reordered
The absolute adjustment in milliseconds that a packet can have (either forward or backwards in time)
The end-to-end delay (ping) of all packets
The percentage from [0.0, 1.0] that a packet will be lost
The percentage from [0.0, 1.0] that a packet will be reordered
The absolute adjustment in milliseconds that a packet can have (either forward or backwards in time)
Parameters for the Network simulator
The percentage from [0.0, 1.0] that a packet will be lost
The end-to-end delay (ping) of all packets
The percentage from [0.0, 1.0] that a packet will be reordered
The absolute adjustment in milliseconds that a packet can have (either forward or backwards in time)