object AccountPersistenceService

Source
AccountPersistenceService.scala
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Type Members

  1. final case class Kick(name: String, time: Option[Long] = None) extends Product with Serializable
  2. final case class Login(name: String, charId: Long) extends Product with Serializable

    Message to begin persistence monitoring of user with this text descriptor (player name).

    Message to begin persistence monitoring of user with this text descriptor (player name). If the persistence monitor already exists, use that instead and synchronize the data.

    name

    the unique name of the player

  3. final case class Logout(name: String) extends Product with Serializable

    Message that indicates that persistence is no longer necessary for this player character.

    Message that indicates that persistence is no longer necessary for this player character.

    name

    the unique name of the player

  4. final case class PersistDelay(name: String, time: Option[Long]) extends Product with Serializable

    Update the persistence monitor that was setup for a user for a custom persistence delay.

    Update the persistence monitor that was setup for a user for a custom persistence delay. If set to None, the default persistence time should assert itself.

    name

    the unique name of the player

    time

    the duration that this user's player characters will persist without update in seconds

  5. final case class Update(name: String, zone: Zone, position: Vector3) extends Product with Serializable

    Update the persistence monitor that was setup for a user with the given text descriptor (player name).

    Update the persistence monitor that was setup for a user with the given text descriptor (player name). The player's name should be able to satisfy the condition:
    zone.LivePlayers.exists(p => p.Name.equals(name))

    name

    the unique name of the player

    zone

    the current zone the player is in

    position

    the location of the player in game world coordinates

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