Packages

final case class InfantryLoadout(label: String, visible_slots: List[SimplifiedEntry], inventory: List[SimplifiedEntry], exosuit: types.ExoSuitType.Value, subtype: Int) extends EquipmentLoadout with Product with Serializable

A blueprint of a player's uniform, their holster items, and their inventory items, saved in a specific state. This previous state can be restored on any given player template by reconstructing the items (if permitted) and re-assigning the uniform (if available).

The fifth tab on an order_terminal window is occupied by the list of "Favorite" Loadout blueprints. The ten-long list is initialized with FavoritesMessage packets assigned to the "Infantry" list. Specific entries are added or removed using FavoritesRequest packets, re-established using other conventional game packets.

label

the name by which this inventory will be known when displayed in a Favorites list; field gets inherited

visible_slots

simplified representation of the Equipment that can see "seen" on the target; field gets inherited

inventory

simplified representation of the Equipment in the target's inventory or trunk; field gets inherited

exosuit

the exo-suit in which the avatar will be dressed; may be restricted

subtype

the mechanized assault exo-suit specialization number that indicates whether the MAX performs: anti-infantry (1), anti-vehicular (2), or anti-air work (3); the default value is 0

Source
InfantryLoadout.scala
Linear Supertypes
Serializable, Product, Equals, EquipmentLoadout, Loadout, AnyRef, Any
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Inherited
  1. InfantryLoadout
  2. Serializable
  3. Product
  4. Equals
  5. EquipmentLoadout
  6. Loadout
  7. AnyRef
  8. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new InfantryLoadout(label: String, visible_slots: List[SimplifiedEntry], inventory: List[SimplifiedEntry], exosuit: types.ExoSuitType.Value, subtype: Int)

    label

    the name by which this inventory will be known when displayed in a Favorites list; field gets inherited

    visible_slots

    simplified representation of the Equipment that can see "seen" on the target; field gets inherited

    inventory

    simplified representation of the Equipment in the target's inventory or trunk; field gets inherited

    exosuit

    the exo-suit in which the avatar will be dressed; may be restricted

    subtype

    the mechanized assault exo-suit specialization number that indicates whether the MAX performs: anti-infantry (1), anti-vehicular (2), or anti-air work (3); the default value is 0

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  6. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  7. val exosuit: types.ExoSuitType.Value
  8. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  9. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  10. val inventory: List[SimplifiedEntry]
  11. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  12. val label: String
  13. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. def productElementNames: Iterator[String]
    Definition Classes
    Product
  17. val subtype: Int
  18. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  19. val visible_slots: List[SimplifiedEntry]
  20. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  21. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  22. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from EquipmentLoadout

Inherited from Loadout

Inherited from AnyRef

Inherited from Any

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