class InteractWithMines extends ZoneInteraction
This game entity may infrequently test whether it may interact with game world deployable extra-territorial munitions. "Interact", here, is a graceful word for "trample upon" and the consequence should be an explosion and maybe death.
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- InteractWithMines.scala
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- new InteractWithMines(range: Float)
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- def Type: MineInteraction
A categorical descriptor for this interaction.
A categorical descriptor for this interaction.
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- InteractWithMines → ZoneInteraction
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- def interaction(sector: SectorPopulation, target: InteractsWithZone): Unit
Trample upon active mines in our current detection sector and alert those mines.
Trample upon active mines in our current detection sector and alert those mines.
- sector
the portion of the block map being tested
- target
the fixed element in this test
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- InteractWithMines → ZoneInteraction
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- val range: Float
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
The anticipated (radial?) distance across which this interaction affects the zone's blockmap.
- Definition Classes
- InteractWithMines → ZoneInteraction
- def resetInteraction(target: InteractsWithZone): Unit
Mines can not be un-exploded or un-alerted.
Mines can not be un-exploded or un-alerted. All that can be done is blanking our retained previous messaging targets.
- target
the fixed element in this test
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- InteractWithMines → ZoneInteraction
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