From an object that has mounted weapons, parse all of the internal ammunition loaded into all of the weapons.
From an object that has mounted weapons, parse all of the internal ammunition loaded into all of the weapons.
the object with mounted weaponry
all of the internal ammunition objects
Finish upgrading the turret by announcing to other players that the weapon type has changed.
Finish upgrading the turret by announcing to other players that the weapon type has changed. By this point, a prior required action that required that new ammunition objects had to be registered. It is now safe to announce that clients can update to the new weapon.
na
Determine whether or not the resulting entry is valid for this process.
Determine whether or not the resulting entry is valid for this process. The primary purpose of this function should be to determine if the appropriate type of object is being submitted. Override.
the entry
true
, if it can be processed; false
, otherwise
The process of upgrading a turret is nearly complete.
The process of upgrading a turret is nearly complete. After the upgrade status is changed, the internal structure of the turret's weapons change to suit the configuration. Of special importance are internal ammo supplies of the changing weapon, the original ammunition that must be un-registered, and the new boxes that must be registered so the weapon may be introduced into the game world properly.
na
Sufficiently clean up the current contents of these waiting removal jobs.
Sufficiently clean up the current contents of these waiting removal jobs.
Cancel all timers, rush all entries in the lists through their individual steps, then empty the lists.
This is an improved HurryAll
.
Send the initial message that requests a task resolver for assisting in the removal process.
Send the initial message that requests a task resolver for assisting in the removal process.