A series of Codec
s designed to work with convert between 8-bit angle values in the packets and Float
numbers.
An Enumeration
of the available certifications.
As indicated, the following certifications are always enqueued on an avatar's permissions:
StandardAssault
, StandardExoSuit
, AgileExoSuit
.
An Enumeration
of the available certifications.
As indicated, the following certifications are always enqueued on an avatar's permissions:
StandardAssault
, StandardExoSuit
, AgileExoSuit
.
They must still be included in any formal lists of permitted equipment for a user.
The other noted certifications require all prerequisite certifications listed or they themselves will not be listed:
ElectronicsExpert
and AdvancedEngineering
.
No other certification requires its prerequisites explicitly listed to be listed itself.
Any certification that contains multiple other certifications overrides those individual certifications in the list.
There is no certification for the Advanced Nanite Transport.
In terms of pricing, StandardAssault
, StandardExoSuit
, and AgileExoSuit
are costless.
A certification that contains multiple other certifications acts as the overriding cost.
(Taking UniMAX
while owning AAMAX
will refund the AAMAX
cost and replace it with the UniMAX
cost.)
Values for two genders, Male and Female, starting at 1 = Male.
The voice used by the player character, from a selection of ten divided between five male voices and five female voices.
The voice used by the player character, from a selection of ten divided between five male voices and five female voices. The first entry (0) is no voice. While it is technically not valid to have a wrong-gendered voice, unlisted sixth and seventh entries would give a male character a female voice; a female character with either entry would become mute, however.
CharacterGender
ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names
ChatMessageTypes were reversed by: Checking the type in the packet upon receipt by server while using slash commands Replaying the ChatMsg packet back to the sender after modifying the messagetype value Shaql magic english.str references to the type names
Message type names that are not based on actual names are prefixed with U_ Message type names that are completely unknown are named UNK_#
Some un-assigned names (probably not all of them): CMT_METAGAME, CMT_SPEEDHACK, CMT_DUMPBUILDINGTREE, CMT_CLIENT_BATCH CMT_COMMAND_ZONE96, CMT_COMMAND_ZONE97, CMT_COMMAND_ZONE98, CMT_COMMAND_ZONE99
An Enumeration
of the mobility states of vehicles.
In general, two important mobility states exist - Mobile
and Deployed
.
An Enumeration
of the mobility states of vehicles.
In general, two important mobility states exist - Mobile
and Deployed
.
There are stages of a formal deployment.
For any deployment state other than the defined ones, the vehicle assumes it is in one of the transitional states.
If the target vehicle has no deployment behavior, a non-Mobile
value will not affect it.
Values for the the different types of exo-suits that players can wear.
An Enumeration
of the kinds of states applicable to the grenade animation.
An Enumeration
of the available implants.
Implant:
0 - Regeneration (advanced_regen)
(na)
1 - Enhanced Targeting (targeting)
2 - Audio Amplifier (audio_amplifier)
3 - Darklight Vision (darklight_vision)
4 - Melee Booster (melee_booster)
5 - Personal Shield (personal_shield)
6 - Range Magnifier (range_magnifier)
7 - Second Wind
8 - Sensor Shield (silent_run)
9 - Surge (surge)
An Enumeration
of all merit commendation award categories organized into associated ribbons.
An Enumeration
of all merit commendation award categories organized into associated ribbons.
By astonishing coincidence, with exception of the first ten special awards, the rest of list is in alphabetical order.
Values for the three empires and the neutral/Black Ops group.
The spawn group.
The groups Sanctuary
, Tower
, and ,Facility
are typically hard-defined by the client.
The spawn group.
The groups Sanctuary
, Tower
, and ,Facility
are typically hard-defined by the client.
The groups AMS
and the Bound*
spawns can only be displayed on the deployment map
by sending a manual BindPlayerMessage
packet to the client,
and the designated spawn group identifier is returned to the server if the spawn point that is created is selected.
The sanctuary spawn is also used as a fallback for an unknown spawn point
as going back to one's own sanctuary counts as a "safe spawn."
The Sanctuary
spawn is commonly accessible on a smaller map (of the sanctuary continent)
off to one side of the greater deployment map.
It does not generate an icon when manually set.
The icons produced by the normal and the bound tower and facility groups are not detailed.
The ones that are not designated as "bound" also do not display icons when manually set.
The AMS spawn group icons have an overhead AMS glyph and are smaller in radius, identical otherwise.
BindPlayerMessage
A series of
Codec
s designed to work with convert between 8-bit angle values in the packets andFloat
numbers. As far as the data is concerned, the first bit appears to be ignored when it comes to the actual angle measurement. The latter seven bits map between 0 to 360 perfectly (according to the game).